Reputation: 373
I'm Building An Flutter Application which requires image changes after a period of time. I thought using while loop with a sleep method inside may solve the problem. But It didn't, Image is only getting change after the loop ends. Application UI also gets froze.
Desired Output: Image should be changed after every 10 seconds.
Image and Button text is not Updating When Loop is running, please help me to get the desired output.
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Center(
child: Test(
),
),
)
);
}}
class Test extends StatefulWidget {
@override
_TestState createState() => _TestState();
}
class _TestState extends State<Test> {
int imgnumber=1;
int varToCheckButtonPress = 0;
String BtnTxt = "START";
void inc(){
while(imgnumber<10)
{
print(imgnumber);
setState(() {
sleep(Duration(seconds:5));
imgnumber++;
});
}
}
@override
Widget build(BuildContext context) {
return Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
Expanded(flex: 1,
child: Container(
child: Image.asset('images/'+imgnumber.toString()+'.png'),
height: 500,
width:500,
color: Colors.green,
),
),
FlatButton(
child: Text(BtnTxt),
onPressed: (){
if (varToCheckButtonPress == 0) {
setState(() {
BtnTxt = 'PAUSE';
varToCheckButtonPress = 1;
});
} else if (varToCheckButtonPress == 1) {
setState(() {
BtnTxt = 'RESUME';
varToCheckButtonPress = 0;
});
}
inc();
},
)
],
);
}
}
Upvotes: 0
Views: 2116
Reputation: 3904
you shouldn't use sleep in the setState
try replacing the inc
function with this:
void inc() async {
while(imgnumber<10)
{
print(imgnumber);
await Future.delayed(const Duration(seconds: 10));
setState(() {
imgnumber++;
});
}
}
Upvotes: 2