Reputation: 82
I've recently seen a challenge picture on brillant.org's Instagram account:
The instructions: The robot takes 4 random steps (can't go diagonal).
In which area is it most likely to land?
Obviously there are 44 = 256 possible paths for the robot. I tried to write a program (Javascript) to solve that problem but my approaches didn't work. Actually I don't have useful code to show here because I got stuck pretty early on.
So my question: How would you write a program that:
Checks all 256 possible paths and
Tells me how many (%) landed in which area
Upvotes: 1
Views: 1272
Reputation: 25322
This is a very cool question! And thanks for letting me discover brillant.org's Instagram account. So, I would proceed as following:
The first step is a problem by itself, and it's not part of this scope. You can use or adapt the code here: https://rosettacode.org/wiki/Permutations_with_repetitions
Then, to generate the map, I simply used an array:
const map = [
0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 0, 0, 0,
0, 0, 1, 1, 2, 1, 1, 0, 0,
0, 1, 1, 2, 2, 2, 1, 1, 0,
1, 1, 3, 3, 2, 3, 3, 1, 1,
0, 1, 1, 3, 3, 3, 1, 1, 0,
0, 0, 1, 1, 3, 1, 1, 0, 0,
0, 0, 0, 1, 1, 1, 0, 0, 0,
0, 0, 0, 0, 1, 0, 0, 0, 0,
];
This is a representation of the image you gave, each area is marked with a different number, that we will reuse later.
At this point I defined an array of the 4 possible moves:
const moves = [
-1, // left
1, // right,
-9, // top
9, // bottom
];
The values indicates the offset needed to move in the direction wrote in in the comment: left and right I guess are self explanatory. For the top and bottom, since we're using an array as "matrix", we basically need to translate the y
value to a index value in the array. The formula is simple: index = x + y * width
there fore it means if you want to specify a y
to move up
by one cell you have -1 * 9
, and to move down
is 1 * 9
.
For the same reason the robot's starting position (at the center of the map) is calculate as follow: 4 + 4 * 9
.
Now I calculate all the possible moves combination with the permutation function:
const allmoves = permutationsWithRepetition(4, moves);
And create an array to store the results:
let results = [0, 0, 0, 0];
After that, I just iterate all the possible moves array, and calculate the position at the end of the moves:
for (let j = 0; j < allmoves.length; j++) {
// set the robot's initial position at the center
// before executing any moves' list
let pos = 4 + 4 * 9;
// calculate the new position using the current moves
for (let i = 0; i < moves.length; i++) {
let move = allmoves[j][i];
pos += move;
}
// now `map[pos]` points to a number between 1 and 3
// that identify the area where the robot is.
// we use that number as index of the results
// to increment its value.
// Notice that it's impossible land to any 0 area
// if we start from the center and we can only perform
// 4 moves.
// We use that number as `index` for our `results`
results[map[pos]]++;
}
Now in results
you will have how many times the robot ended up in which area:
console.log(results); // [0, 60, 100, 96]
As mentioned is impossible given the starting position and the number of moves for the robot to land in any of the 0
area, so the first index would have 0 as value.
You can see that it landed in the area 1 (the orange one) 60 times, in the area 2 100 times (the smallest area, the green / aqua one), and in the area 3, 96 times (the blue / purple one).
At this point you can calculate the percentage (times / total * 100
) and display it with a proper formatting:
// we skip the first element of results since
// it's not an area (and we'll be always 0)
for (let k = 1; k < results.length; k++) {
console.log(k, `${(results[k] / allmoves.length * 100).toFixed(2)}%`)
}
And you'll get:
1 "23.44%"
2 "39.06%"
3 "37.50%"
You can also do an empiric check, and actually generate ten thousands of moves randomly and make the program apply those instead of allmoves
, and you'll see that you end always with similar number (obviously, but that also the fun part of math, verify that is actually what you will expect!).
Here the a working code that also implement the permutation code mentioned at the beginning, from rosettacode.org, and the code explained in this post: https://codepen.io/zer0/pen/RwWPZmE
(You need to open the console to see the results)
Upvotes: 3
Reputation: 513
I would create different objects representing the different possibilities like below:
function Path(x, y, movesLeft) {
this.x = x;
this.y = y;
this.movesLeft = movesLeft;
this.paths = [];
if (movesLeft > 0) {
this.paths.push(new Path(x - 1, y, movesLeft - 1));
this.paths.push(new Path(x + 1, y, movesLeft - 1));
this.paths.push(new Path(x, y - 1, movesLeft - 1));
this.paths.push(new Path(x, y + 1, movesLeft - 1));
}
this.getArray = function() {
if (this.movesLeft > 0) {
var output = [];
for (var i = 0; i < this.paths.length; i++) {
output = output.concat(this.paths[i].getArray());
}
return output;
}
return [this];
}
}
Now, you can create an object and test the results:
var endPosArray = new Path(0, 0, 4).getArray();
All you need to do is loop through the array and calculate the chances.
Upvotes: 0