Reputation: 2949
I have some class functions that takes in parameters by pointer. However, when I expose and override these functions in boost::python, any changes I make to the parameters are not reflected back to the original, meaning it isn't being passed by pointer as I expected. For an example of what I mean, here's some of my code with unimportant functions and details omitted.
class StatusEffect
{
public:
virtual void TickCharacter(Character::BaseCharacter* character, Battles::BattleField *field, int ticks = 1);
}
//In my Scripting Code header file
struct StatusEffectWrapper : Game::StatusEffects::StatusEffect
{
virtual void TickCharacter(Game::Character::BaseCharacter* character, Game::Battles::BattleField *field, int ticks = 1);
virtual void TickCharacterDefault(Game::Character::BaseCharacter* character, Game::Battles::BattleField *field, int ticks = 1);
}
//In the actual scripting code
void StatusEffectWrapper::TickCharacter(Game::Character::BaseCharacter* character, Game::Battles::BattleField *field, int ticks)
{
call_method<void>(self, "TickCharacter", character, field, ticks);
}
void StatusEffectWrapper::TickCharacterDefault(Game::Character::BaseCharacter* character, Game::Battles::BattleField *field, int ticks)
{
this->StatusEffect::TickCharacter(character, field, ticks);
}
class_<StatusEffects::StatusEffect, boost::shared_ptr<StatusEffectWrapper> >("StatusEffect")
.def("TickCharacter", &StatusEffect::TickCharacter, &StatusEffectWrapper::TickCharacterDefault)
and finally in my Python file, I try and do something like this
class StatCreepEffect(StatusEffect):
#rate = 0.075
#stat = Stat.HP
def __init__(self, name, stat_, rate_, descript, uid, turns, prior, canrefresh, poseffect, cats, conds, flgs, sep, pers):
StatusEffect.__init__(self, name, descript, uid, turns, prior, canrefresh, poseffect, cats, conds, flgs, sep, pers)
self.rate = rate_
self.stat = stat_
def TickCharacter(self, Character, Field, Ticks):
if (self.stat == Stat.HP):
Character.SetHP(int(round(Character.GetHP() + Character.GetInBattleStat(self.stat) * self.rate)))
print("HP Regenerated on character " + Character.GetName() + " New HP: " + str(Character.GetHP()))
elif (self.stat == Stat.MP):
Character.SetMP(int(round(Character.GetMP() + Character.GetInBattleStat(self.stat) * self.rate)))
elif (self.stat == Stat.SP):
Character.SetSP(int(round(Character.SetSP() + Character.GetInBattleStat(self.stat) * self.rate)))
Regen = StatCreepEffect("Regen", Stat.HP, 0.05, "Regenerates a small amount of HP every turn", PrimaryEngine.GetUID(), 14, 0, True, True, StatusCategories.SC_Regen, 0, StatusFlags.TickEffect, True, StatusPersistence.SP_Timer_Cure)
SELibrary.AddPythonEffect(Regen);
I call the effect like so in my C++ code
StatusEffect* regen = game.GetSELibrary().GetStatusEffect(std::string("Regen"));
while(character.GetHP() < 600)
{
regen->TickCharacter(&character, &field, 1);
std::cout << "Character HP: " << character.GetHP() << std::endl;
}
I created this code following the example here http://wiki.python.org/moin/boost.python/OverridableVirtualFunctions
The script compiles and the effect is added correctly. The print line in the python script prints the correct value. The character object starts with 400 HP and the print line outputs 430. However, the std::cout line in my C++ code always outputs 400, meaning the extra 30 HP added by the script is not reflected back in the original object. For clarity, here's the console output from the above C++ code fragment:
HP Regenerated on character Arian New HP: 430
Character HP: 400
I initially had everything as pass-by-reference instead of pointers, but I hoped switching to pointers would solve this problem. It didn't.
Can someone help me figure out how to make this work correctly? It'd be greatly appreciated.
Thanks
EDIT:
If it matters, the AddPythonEffect is defined as follows:
void StatusEffectsLibrary::AddPythonEffect(boost::shared_ptr<StatusEffect> effect)
{
if (effect.get() != nullptr)
{
NameToSEMap[effect->GetName()] = effect;
IDToSEMap[effect->GetUID()] = effect;
}
}
Upvotes: 0
Views: 206
Reputation: 19085
I think the problem is actually in declaring the class and pointer type differently in
class_<StatusEffects::StatusEffect, boost::shared_ptr<StatusEffectWrapper> >("StatusEffect")
I would suggest class_<StatucEffectsWrapper,boost::shared_ptr<StatusEffectWrapper> >("StatusEffect")
, at least that's what I did in my code which works (the objects are not passed via shared_ptr
in this case, but I think it will not make a difference here).
Upvotes: 0
Reputation: 4590
The behavior you're seeing is because Boost Python copies the C++ instance and would then be disconnected from the instance you hold in your C++ lib. This is customizable by changing the "HeldType" in the class_<T, Bases, HeldType, NonCopyable>
instantiation. See the Boost documentation for more information. Note that the default type for HeldType
is T
, so your type would be held by value (copied).
It's easiest, specifically from a life-time management perspective, if HeldType
is some sort of smart pointer (either boost::shared_ptr
or boost::intrusive_ptr
). I believe you can use a raw pointer, but life-time management becomes exceedingly tricky (when does Python know your C++ object has been destroyed, and likewise, when does your C++ lib otherwise know when Python no longer holds a reference to it?).
Upvotes: 2