Reputation: 15
I have the following code taken which was taken from online, for me to use as a reference. In int main() {}
, it first adds edges to the graph, then using calls the function which uses recursion to output all possible paths.
// C++ program to print all paths from a source to destination.
#include<iostream>
#include <list>
using namespace std;
// A directed graph using adjacency list representation
class Graph
{
int V; // No. of vertices in graph
list<int> *adj; // Pointer to an array containing adjacency lists
// A recursive function used by printAllPaths()
void printAllPathsUtil(int , int , bool [], int [], int &);
public:
Graph(int V); // Constructor
void addEdge(int u, int v);
void printAllPaths(int s, int d);
};
Graph::Graph(int V)
{
this->V = V;
adj = new list<int>[V];
}
void Graph::addEdge(int u, int v)
{
adj[u].push_back(v); // Add v to u’s list.
}
// Prints all paths from 's' to 'd'
void Graph::printAllPaths(int s, int d)
{
// Mark all the vertices as not visited
bool *visited = new bool[V];
// Create an array to store paths
int *path = new int[V];
int path_index = 0; // Initialize path[] as empty
// Initialize all vertices as not visited
for (int i = 0; i < V; i++)
visited[i] = false;
// Call the recursive helper function to print all paths
printAllPathsUtil(s, d, visited, path, path_index);
}
// A recursive function to print all paths from 'u' to 'd'.
// visited[] keeps track of vertices in current path.
// path[] stores actual vertices and path_index is current
// index in path[]
void Graph::printAllPathsUtil(int u, int d, bool visited[],
int path[], int &path_index)
{
// Mark the current node and store it in path[]
visited[u] = true;
path[path_index] = u;
path_index++;
// If current vertex is same as destination, then print
// current path[]
if (u == d)
{
for (int i = 0; i<path_index; i++)
cout << path[i] << " ";
cout << endl;
}
else // If current vertex is not destination
{
// Recur for all the vertices adjacent to current vertex
list<int>::iterator i;
for (i = adj[u].begin(); i != adj[u].end(); ++i)
if (!visited[*i])
printAllPathsUtil(*i, d, visited, path, path_index);
}
// Remove current vertex from path[] and mark it as unvisited
path_index--;
visited[u] = false;
}
// Driver program
int main()
{
// Create a graph given in the above diagram
Graph g(4);
g.addEdge(0, 1);
g.addEdge(0, 2);
g.addEdge(0, 3);
g.addEdge(2, 0);
g.addEdge(2, 1);
g.addEdge(1, 3);
int s = 2, d = 3;
cout << "Following are all different paths from " << s
<< " to " << d << endl;
g.printAllPaths(s, d);
return 0;
}
How can I modify this code such that I can make the function return list<list<int> >
instead of printing the paths? This is so I can use this list for further processing?
Thank you!
Upvotes: 0
Views: 593
Reputation: 2096
One way is to pass a list by reference to the util function. And whenever you reach the end, just make a list with the path and push it inside the result list.
The code should look something like this:
// C++ program to print all paths from a source to destination.
#include<iostream>
#include <list>
using namespace std;
// A directed graph using adjacency list representation
class Graph
{
int V; // No. of vertices in graph
list<int>* adj; // Pointer to an array containing adjacency lists
// A recursive function used by printAllPaths()
void printAllPathsUtil(int, int, bool[], int[], int&, list<list<int>>&);
public:
Graph(int V); // Constructor
void addEdge(int u, int v);
list<list<int>> printAllPaths(int s, int d);
};
Graph::Graph(int V)
{
this->V = V;
adj = new list<int>[V];
}
void Graph::addEdge(int u, int v)
{
adj[u].push_back(v); // Add v to u’s list.
}
// Prints all paths from 's' to 'd'
list<list<int>> Graph::printAllPaths(int s, int d)
{
// Mark all the vertices as not visited
bool* visited = new bool[V];
// Create an array to store paths
int* path = new int[V];
int path_index = 0; // Initialize path[] as empty
// Initialize all vertices as not visited
for (int i = 0; i < V; i++)
visited[i] = false;
list<list<int>> result;
// Call the recursive helper function to print all paths
printAllPathsUtil(s, d, visited, path, path_index, result);
return result;
}
// A recursive function to print all paths from 'u' to 'd'.
// visited[] keeps track of vertices in current path.
// path[] stores actual vertices and path_index is current
// index in path[]
void Graph::printAllPathsUtil(int u, int d, bool visited[],
int path[], int& path_index, list<list<int>>& result)
{
// Mark the current node and store it in path[]
visited[u] = true;
path[path_index] = u;
path_index++;
// If current vertex is same as destination, then print
// current path[]
if (u == d)
{
list<int> tempList;
for (int i = 0; i < path_index; i++)
tempList.push_back(path[i]);
result.push_back(tempList);
}
else // If current vertex is not destination
{
// Recur for all the vertices adjacent to current vertex
list<int>::iterator i;
for (i = adj[u].begin(); i != adj[u].end(); ++i)
if (!visited[*i])
printAllPathsUtil(*i, d, visited, path, path_index, result);
}
// Remove current vertex from path[] and mark it as unvisited
path_index--;
visited[u] = false;
}
// Driver program
int main()
{
// Create a graph given in the above diagram
Graph g(4);
g.addEdge(0, 1);
g.addEdge(0, 2);
g.addEdge(0, 3);
g.addEdge(2, 0);
g.addEdge(2, 1);
g.addEdge(1, 3);
int s = 2, d = 3;
cout << "Following are all different paths from " << s
<< " to " << d << endl;
list<list<int>> result = g.printAllPaths(s, d);
for (auto path : result)
{
for (auto node : path)
std::cout << node << ' ';
std::cout << std::endl;
}
return 0;
}
Output:
Following are all different paths from 2 to 3
2 0 1 3
2 0 3
2 1 3
I won't recommend using a list
tho. I think using an std::vector
will be better in terms of speed and memory. But since you asked for a list
, this code returns a list. Alos I have to say that I didn't read the code, I just changed what needs to be changed to return a list.
Here is another code that does the same thing but using std::vector
instead.
#include <iostream>
#include <vector>
class Graph
{
std::vector<std::vector<int>> graph;
std::vector<std::vector<int>> paths;
std::vector<bool> visited;
void DFS(int currentNode, int destNode, std::vector<int>& currentPath)
{
visited[currentNode] = true;
currentPath.push_back(currentNode);
if (currentNode == destNode)
paths.push_back(currentPath);
else
{
for (auto node : graph[currentNode])
if (!visited[node])
DFS(node, destNode, currentPath);
}
currentPath.pop_back();
visited[currentNode] = false;
}
public:
Graph(int size)
{
graph.resize(size);
visited.resize(size);
}
void addEdge(int from, int to)
{
graph[from].push_back(to);
}
std::vector<std::vector<int>> GetAllPossiblePaths(int source, int dest)
{
paths.clear();
std::fill(visited.begin(), visited.end(), false);
std::vector<int> temp;
DFS(source, dest, temp);
return paths;
}
};
int main()
{
Graph g(4);
g.addEdge(0, 1);
g.addEdge(0, 2);
g.addEdge(0, 3);
g.addEdge(2, 0);
g.addEdge(2, 1);
g.addEdge(1, 3);
auto result = g.GetAllPossiblePaths(2, 3);
for (auto& path : result)
{
for (auto node : path)
std::cout << node << ' ';
std::cout << std::endl;
}
}
Upvotes: 1