Reputation: 163
This questions is strongly related to adding-forces-to-body-post-finalize
I would like to be able to apply an external force to simple geometric primitives in pydrake. This is to perform an evaluation of interactions between bodies.
My current implementation:
builder = DiagramBuilder()
plant = builder.AddSystem(MultibodyPlant(0.001))
parser = Parser(plant)
cube_instance = parser.AddModelFromFile('cube.urdf', model_name='cube')
plant.Finalize()
force = builder.AddSystem(ConstantVectorSource(np.zeros(6)))
builder.Connect(force.get_output_port(0), plant.get_applied_spatial_force_input_port())
diagram = builder.Build()
However when I run it, I get the following error:
builder.Connect(force.get_output_port(0), plant.get_applied_spatial_force_input_port())
RuntimeError: DiagramBuilder::Connect: Cannot mix vector-valued and abstract-valued ports while connecting output port y0 of System drake/systems/ConstantVectorSource@0000000002db5aa0 to input port applied_spatial_force of System drake/multibody/MultibodyPlant@0000000003118680
I have an inclination that I have to implement a LeafSystem which implements the abstract-value port on the plant.
Use: AbstractValue and ConstantValueSource
value = AbstractValue.Make([np.zeros(6)])
force = builder.AddSystem(ConstantValueSource(value))
ref_vector_externally_applied_spatial_force = plant.get_applied_spatial_force_input_port()
builder.Connect(force.get_output_port(0), ref_vector_externally_applied_spatial_force)
I got the following error:
RuntimeError: DiagramBuilder::Connect: Mismatched value types while connecting
output port y0 of System drake/systems/ConstantValueSource@0000000002533a30 (type pybind11::object) to
input port applied_spatial_force of System drake/multibody/MultibodyPlant@0000000002667760 (type std::vector<drake::multibody::ExternallyAppliedSpatialForce<double>,std::allocator<drake::multibody::ExternallyAppliedSpatialForce<double>>>)
Which makes sense the types of the input-output ports should match. The expected type seems to be a vector of ExternallyAppliedSpatialForce.
I then changed the Abstract type as follows:
value = AbstractValue.Make(ExternallyAppliedSpatialForce())
RuntimeError: DiagramBuilder::Connect: Mismatched value types while connecting
output port y0 of System drake/systems/ConstantValueSource@0000000002623980 (type drake::multibody::ExternallyAppliedSpatialForce<double>)
to input port applied_spatial_force of System drake/multibody/MultibodyPlant@00000000027576b0 (type std::vector<drake::multibody::ExternallyAppliedSpatialForce<double>,std::allocator<drake::multibody::ExternallyAppliedSpatialForce<double>>>)
I am getting closer. However, I was not able to send a vector of ExternallyAppliedSpatialForce. If I try to send it as a list, I get a complaint that it is unable to pickle the object. I did not see in the AbstractValue examples how to create such a vector of objects.
Any additional help would be greatly appreciated.
Solution was to use the type VectorExternallyAppliedSpatialForced
full solution to be posted later.
Upvotes: 4
Views: 860
Reputation: 5533
No need to implement a LeafSystem — we have a ConstantValueSource
that is analogous to ConstantVectorSource
, but for Abstract types.
https://drake.mit.edu/doxygen_cxx/classdrake_1_1systems_1_1_constant_value_source.html
And you’re correct that you need the abstract type for this port: https://drake.mit.edu/doxygen_cxx/classdrake_1_1multibody_1_1_multibody_plant.html#ab2ad1faa7547d440f008cdddd32d85e8
Some examples of working with the abstract values from python can be found here: https://github.com/RobotLocomotion/drake/blob/d6133a04/bindings/pydrake/systems/test/value_test.py#L84
Upvotes: 6
Reputation: 163
Here is a working example of applying an external static force to a rigid object:
sim_time_step = 0.001
builder = DiagramBuilder()
plant, scene_graph = AddMultibodyPlantSceneGraph(builder, sim_time_step)
object_instance = Parser(plant).AddModelFromFile('box.urdf')
scene_graph.AddRenderer("renderer", MakeRenderEngineVtk(RenderEngineVtkParams()))
ConnectDrakeVisualizer(builder, scene_graph)
plant.Finalize()
force_object = ExternallyAppliedSpatialForce()
force_object.body_index = plant.GetBodyIndices(object_instance).pop()
force_object.F_Bq_W = SpatialForce(tau=np.zeros(3), f=np.array([0., 0., 10.]))
forces = VectorExternallyAppliedSpatialForced()
forces.append(force_object)
value = AbstractValue.Make(forces)
force_system = builder.AddSystem(ConstantValueSource(value))
builder.Connect(force_system.get_output_port(0), plant.get_applied_spatial_force_input_port())
diagram = builder.Build()
simulator = Simulator(diagram)
context = simulator.get_mutable_context()
plant.SetPositions(context, object_instance, [0, 0, 0, 1, 0, 0, 0])
time_ = 0
while True:
time_ += sim_time_step
simulator.AdvanceTo(time_)
time.sleep(sim_time_step)
However, I was not able to change externally applied force in the simulation loop afterwards.
To achieve this I had to make a LeafSystem.
An implementation that allows you to change the force applied to a rigid object over time can be found here
Both static and dynamic examples can be found here.
Upvotes: 6