Reputation: 1289
So I am working on a javaFX application and I want to create multiple <ImageView>
using for loop!
Is that possible to make for/foreach loop in a .fxml file ?
If yes , then how ?
Also i have another question! how to send data from the controller to sample.fxml file ?
for exemple i want to send a table form controller.java to sample.fxml file and use that table+for loop to make <ImageView>
in the fxml file!
Note: I am using the fxml to display the image because I am using those images as buttons.
Here is the code of sample.fxml :
<?import javafx.scene.layout.GridPane?>
<?import javafx.scene.image.ImageView?>
<?import javafx.scene.image.Image?>
<GridPane fx:controller="sample.Controller"
xmlns:fx="http://javafx.com/fxml" alignment="center" hgap="10" vgap="10">
<ImageView fitHeight="120" fitWidth="120" fx:id="panda" GridPane.columnIndex="0" GridPane.rowIndex="0" onMousePressed="#mousePressed">
<image>
<Image url="@pics/panda.png">
</Image>
</image>
</ImageView>
</GridPane>
Here is the code of Controller.java :
package sample;
import javafx.scene.input.MouseEvent;
import javafx.scene.media.AudioClip;
public class Controller {
public void play_audio()
{
AudioClip sound = new AudioClip(this.getClass().getResource("voices/panda.mp3").toString());
sound.play();
}
public void mousePressed() {
play_audio();
}
}
Code of Main.java :
package sample;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
public class Main extends Application {
@Override
public void start(Stage primaryStage) throws Exception{
Parent root = FXMLLoader.load(getClass().getResource("sample.fxml"));
primaryStage.setTitle("Animal Sound");
Scene scene = new Scene(root, 790, 675);
scene.getStylesheets().add("sample/styles.css");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Upvotes: 2
Views: 593
Reputation: 12347
I don't think flow control is manageable in an fxml file. Also you don't really pass arguments to an fxml file.
I think you've separated this well, and a little more paring down should get it to work. I would recommend to specify the sounds and the images from the controller. So I would make the controller for each button.
package sample;
import javafx.fxml.FXML;
import javafx.scene.image.ImageView;
import javafx.scene.image.Image;
public class AudioButtonController {
String sound;
@FXML
ImageView image;
public void setAudioLocation(String resourcePath){
sound = resourcePath;
}
public void setImageLocation(String img){
image.setImage( new Image( img ) );
}
public void mousePressed() {
System.out.println(sound);
}
}
Now your fxml for each button can be.
<?import javafx.scene.image.ImageView?>
<?import javafx.scene.layout.HBox?>
<HBox xmlns:fx="http://javafx.com/fxml" fx:controller="sample.AudioButtonController">
<ImageView
fitHeight="120" fitWidth="120" fx:id="image" onMousePressed="#mousePressed">
</ImageView>
</HBox>
Here is an example main class that starts up and loads 2 audio buttons, but it could be used to load N buttons.
package sample;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.layout.FlowPane;
import javafx.stage.Stage;
public class Main extends Application{
@Override
public void start(Stage primaryStage) throws Exception{
FlowPane root = new FlowPane(5, 5);
primaryStage.setTitle("Animal Sound");
String[] imgs = { "https://conserveblog.files.wordpress.com/2016/05/flagship-panda-thumbnail.jpeg?w=188", "http://news.bbc.co.uk/media/images/38625000/jpg/_38625095_021223panda150.jpg" };
for(String img: imgs){
FXMLLoader loader = new FXMLLoader( getClass().getResource("audio_button.fxml") );
Parent audioButton = loader.load();
AudioButtonController abc = loader.getController();
abc.setAudioLocation("not supported");
abc.setImageLocation(img);
root.getChildren().add(audioButton);
}
Scene scene = new Scene(root, 790, 675);
primaryStage.setScene(scene);
primaryStage.show();
}
}
This is a bit cumbersome for this example. If your button had more layout controls to it, and your outer layout was more complicated, then this could save some time.
Upvotes: 5