Reputation: 33
i'm trying to paint some models 3D using javascript with webgl2 and i can't undestand the problem i get:
[.WebGL-00000188C244F2D0] GL_INVALID_OPERATION: Insufficient buffer size.
I suposse it is about the buffers but y don't know why, i have the buffers like that:
if (positions && positions.length != 0) {
const positionBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);
gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 0);
gl.enableVertexAttribArray(0);
}
Model 3D:
positions: 1146 normals: 1146 uvs: 72 indices: 8360
If you need more code say to me!
Thanks!
Upvotes: 1
Views: 6504
Reputation: 141
I guess the problem is gl.vertexAttribPointer, you are giving 0 at the beginning, ut I guess you should look up first the coords of your variable in the shader with getAttribLocation and then pass it to that function
Upvotes: 1