Reputation: 1035
I need to create a shape from several other shapes, and ideally, I'd get a single shape struct at the end which would have two shapes stacked as ZStack would. I haven't noticed an obvious implementation of this anywhere, so maybe somebody has some ideas on how to implement it?
Here's what I want to have:
struct CustomShape: Shape {
func path(in rect: CGRect) -> Path {
// Add shapes here???? For example, combine Rectangle with Circle?
}
}
Upvotes: 7
Views: 4606
Reputation: 861
You can use func addPath(_ path: Path, transform: CGAffineTransform = .identity)
to create a new Shape
like this :
struct CustomShape: Shape {
func path(in rect: CGRect) -> Path {
var customShape = Path { p in
p.move(to: CGPoint(x: 0, y: 0))
p.addQuadCurve(to: CGPoint(x: 0, y: 100),
control: CGPoint(x: 0, y: 0))
p.addCurve(to: CGPoint(x: 100, y: 400),
control1: CGPoint(x: 0, y: 200),
control2: CGPoint(x: 100, y: 200))
p.addCurve(to: CGPoint(x: 200, y: 100),
control1: CGPoint(x: 100, y: 200),
control2: CGPoint(x: 200, y: 200))
p.addQuadCurve(to: CGPoint(x: 200, y: 0),
control: CGPoint(x: 200, y: 0))
}
let rectangle = Rectangle()
.path(in: customShape.boundingRect)
.offsetBy(dx: 100, dy: 0)
customShape.addPath(rectangle, transform: .init(scaleX: 0.5, y: 0.35))
return customShape
}
}
And use it like this :
struct SwiftUIView: View {
var body: some View {
CustomShape()
}
}
Upvotes: 8