Reputation: 109
Hi,
I'm making a matching card game and I don't understand how to actually do it. I was hoping someone could help explain what I can do to figure this out.
The following are the specifications:
In a card game of Pairs the goal is to turn over pairs of matching cards.
https://en.wikipedia.org/wiki/Concentration_(game) Here are the rules for the variation of Pairs we consider.
At the start of the game, there are n cards face-down, where n is a multiple of 4. There are 4 cards of each type, and the cards are labeled with letters a, b, . . . . For example, if n==24, there are 6 types of cards: a, b, c, d, e, and f. Say 1*4<=n and n<=4*26.
At each turn, the player flips 2 cards, one at a time, that are face-down. If the 2 flips are of the same type, the matched cards are left face-up. If the 2 flips mismatch, the mismatched cards are returned to the face-down position. The game ends when all cards are matched, and the score is the total number of flips made. (Flipping a pair of cards counts as 2 flips, so the best possible score is n flips.)
Write a pubic class titled MatchCardGame with the following members that implement this game of Pairs. The starter code in PlayCard.java should give you an idea of how MatchCardGame is used.
MatchCardGame should have no other public fields, methods, and constructors aside from the ones specified. However, it may and should have additional private fields, methods, or constructors.
The field
public final int n;
is the size of the game set by the constructor.
The constructor
public MatchCardGame(int n);
initializes a card game with a total of n cards. Assume n is a multiple of 4 and that 4<=n && n<=4*26. Without shuffling (explained in Problem 2) cards 0,1,2, and 3 should be a, cards 4,5,6, and 7 should be b, and so on.
The method
public String boardToString();
converts the state of the board to an appropriate String representation. You have freedom to choose your own representation, but it must reasonably represent the state of the game.
The method
public boolean flip(int i);
plays card number i. If card i cannot be played because it’s face-up, or if i is an invalid card number, then return false. If i is a card number that can be played, play card i and return true.
The method
public boolean wasMatch();
returns true if the previous pair was a match and returns false otherwise. This method should be called only after flip has been successfully called an even number of times and before flipMismatch is called. (A successful call of flip is a call that results in a flip and returns true.)
The method
public char previousFlipIdentity();
returns the face of the previously flipped card as a char. This method should only be called after a card has been flipped.
The method
public void flipMismatch();
reverts the mismatched pair to face-down position. This method should only be called after a 2 calls of flip results in a mismatch.
The method
public boolean gameOver();
returns true if all cards have been matched and the game is over and returns false otherwise. The method public int getFlips();
returns the total number of card flips that have been performed so far.
Remark. MatchCardGame represents the physical state of the game, not the player. MatchCardGame has nothing to do with game strategies a human or AI player might employ.
Remark. The problem specifies how these methods should be used. For example, the input n of MatchCardGame’s constructor needs to be a multiple of 4. You do not have to do any sort of error handling when these requirements are violated, although using asserts will help debugging.
So far, I have the following:
public class MatchCardGame {
//Private classes
private boolean facingup;
private char[] board;
private int flips = 0;
private int matches = 0;
private int currentflip;
//Public classes
public final int n;
public MatchCardGame(int n) {
for (int i = 0; i < n; i++) {
if (i % 4 == 0) {
this.board[i] = 'a';
}
else if (i % 4 == 1) {
this.board[i] = 'b';
}
else if (i % 4 == 2) {
this.board[i] = 'c';
}
else {
this.board[i] = 'd';
}
}
}
public String boardToString() {
String stringboard = "";
for (int i; i < n; i++) {
if (facingup){
stringboard += stringboard + "[" + this.board[i] + "] ";
}
else {
stringboard += "[-] ";
}
}
return stringboard;
}
public boolean flip(int i) {
flips++;
if (i < 0 || i >= n || currentflip == ((int) this.board[i]) % 32) {
return false;
}
else {
if (flips % 2 != 0) {
currentflip = ((int) board[i]) % 32;
facingup = true;
return true;
}
else if (board[i] == this.board[i]) {
currentflip = -1;
this.facingup = true;
board [i] = '0';
this.board[i] = '0';
matches += 2;
return true;
}
}
}
public boolean wasMatch() {
if (currentflip == -1) {
return true;
}
else {
return false;
}
}
public char previousFlipIdentity() {
return board [i];
}
public void flipMismatch() {
facingup = false;
this.facingup = false;
}
public boolean gameOver() {
if (matches == n) {
return true;
}
else {
return false;
}
}
public int getFlips() {
return flips;
}}
Any assistance would be appreciated.
Upvotes: 0
Views: 3663
Reputation: 477
Try to walk through it in your mind.
x
is flippedx
, remove both cardsSo to convert it into code, what are the things you need to keep track of?
a
, b
and so on)How can we keep track of this?
char[] board
private int flips
to keep track of number of flips, and private int matches
to keep track of matches, initially 0
private int currentlyFlippedCard
to store the 1st flipped card's index. currentlyFlippedCard
.int flips
every time a card is flipped(flips++
). currentlyFlippedCard
.
flips
every time. flip == 1
; second, flip == 2
; if it's flipped again, it becomes flip == 3
, which we should take as the first flip.flip
is odd, it's the first flip, and when flip
is even, it's the second.'0'
in char[] board
to mark it as inactive; increment int matches
by 2
i
) is called, check if board[i] != '0'
, which will make sure it's still active in the gamematches == n
, all cards are matched.wasMatch()
). For this, you can maintain a boolean
to keep track of it; or another way is, you can use the variable currentlyFlippedCard
itself. currentlyFlippedCard
will have the index of previous flip, meaning currentlyFlippedCard >= 0
)matches
, set currentlyFlippedCard = -1
.wasMatch()
, return true
if flips
is even and currentlyFlippedCard == -1
. boardToString()
, just put all chars from board[]
in a String
one by one using a loop.
0
will mean it's matched; you can just add an if
check to see if it's == 0
and change it to another character while inserting into the String
.*
or something to indicate it's flipped.This is a brief overview, you just have to convert it into code. I have so far refrained from adding actual code, since it'll help you if you try it out yourself.
All the best, keep learning! :)
Edit 1(after comments):
I'm guessing wasMatch()
is called after every 2nd flip? I assumed it won't be, and accidentally put the incrementing indexes in flip()
.
So since wasMatch()
is a separate method, you can maintain 2 variables for the flipped cards(say currentlyFlippedCard1
and currentlyFlippedCard2
), and increment during wasMatch()
.
As for flipMismatch()
: Specs say it should 'revert it to facedown position'. You can either make no changes, or change currentlyFlippedCard1
and currentlyFlippedCard2
to some default value like -2
.
Edit 2(after comments):
For previousFlipIdentity()
:
int flips
to see if the previous flip was first or second flip(by checking if int flips
is odd or even)board[currentlyFlippedCard1]
board[currentlyFlippedCard2]
My suggestion is: implement core methods you know first. Once you get some methods running, you will have a better idea, and you can add in more functionality.
Upvotes: 5