Reputation:
I've been working on a mini project recently for a visuals I want to develop and I'm having issues being able to limit the camera rotation based on the Y axis rotation, and I don't quite know why or how I'm having this issue.
I've looked around and all I can find is people wanting to remove the angle clamp, and they always seem to refer to minAzimuthAngle or maxAzimuthAngle, but I can't seem to get it to do anything.
// controls.minAzimuthAngle = -Math.PI, controls.maxAzimuthAngle = Math.PI
I'm just asking here as I can't find much elsewhere to explain my problem. I'm thinking it's just the specifically the way I'm using or rendering the camera but it's hard to find any reference to clamping the angles other than unclamping them.
var renderer, scene, camera; // scene render var creation
var orbitalControl = new THREE.OrbitControls(camera, renderer); //orbitcontrol setup
var controls = new THREE.OrbitControls( camera, renderer); // camera to renderer
controls.addEventListener( 'change', render ); //control listening
scene = new THREE.Scene(), camera; // scene creation
var W = window.innerWidth, H = window.innerHeight; // scene size
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 2000);
camera.position.set(0, 0, 400); // camera assignment
camera.up = new THREE.Vector3(0,500,0);
controls = new THREE.OrbitControls(camera); // centeralising the camera
controls.target = new THREE.Vector3(500, 200, 500); // controls
controls.addEventListener('change', render); // renderer based on controls
scene.add(camera); // camera to scene
controls.addEventListener( 'change', render ); // control adjustments
controls.screenSpacePanning = false;
controls.enableDamping = true, controls.dampingFactor = 0.25;
controls.enableZoom = false, controls.autoRotate = false;
controls.minPolarAngle = Math.PI / 2 ; // radians
controls.maxPolarAngle = Math.PI / 2 // radians
controls.minAzimuthAngle = -Math.PI * 0.5;
controls.maxAzimuthAngle = Math.PI * 0.5;
controls.addEventListener("change", () => {
if (this.renderer) this.renderer.render(this.scene, camera)});
regardless of whatever I change the min or max AzimuthAngle, it doesn't do anything, but it's the only thing I'm referred to from any other posts.
is there something conflicting with the way I'm trying to render this? I genuinelly have no clue what the issue is.
Thanks in advance for anyone who responds
github link to the entire project; https://github.com/Thealonic/GENESIS
Upvotes: 1
Views: 1865
Reputation: 31076
I'm having issues being able to limit the camera rotation based on the Y axis rotation,
In this case, you have to configure minAzimuthAngle
and maxAzimuthAngle
. Keep in mind that you can only use values in the range [ - Math.PI, Math.PI ]
. Check out how the following example restricts how far you can orbit horizontally.
var mesh, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 20 );
// controls
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.minAzimuthAngle = 0;
controls.maxAzimuthAngle = Math.PI * 0.5;
// ambient
scene.add( new THREE.AmbientLight( 0x222222 ) );
// light
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 20,20, 0 );
scene.add( light );
// axes
scene.add( new THREE.AxesHelper( 20 ) );
// geometry
var geometry = new THREE.SphereGeometry( 5, 12, 8 );
// material
var material = new THREE.MeshPhongMaterial( {
color: 0x00ffff,
flatShading: true,
transparent: true,
opacity: 0.7,
} );
// mesh
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}
body {
margin: 0;
}
canvas {
display: block;
}
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.js"></script>
Upvotes: 2