Reputation: 311
I'm trying to use VIPER architecture with SwiftUI, using some protocols I was already using with UIKit.
These are my BasePresenter
and Assembler
implementations:
class BasePresenter <V, I, R>: NSObject, Presenter {
typealias View = V
typealias Interactor = I
typealias Router = R
var view: View!
var interactor: Interactor!
var router: Router!
func viewDidLoad() {
print("Base presenter: Viewdidload")
}
}
protocol Assembler {
associatedtype CustomView: ViewProtocol
associatedtype CustomInteractor: Interactor
associatedtype CustomPresenter: Presenter
associatedtype CustomRouter: Router
static func assembleView(_ view: CustomView) -> CustomView
}
extension Assembler {
static func assembleView(_ view: CustomView) -> CustomView {
let presenter = CustomPresenter.init()
var view = view
presenter.view = (view as! CustomPresenter.View)
view.presenter = (presenter as! CustomView.Presenter)
let interactor = CustomInteractor.init()
interactor.presenter = (presenter as! CustomInteractor.Presenter)
presenter.interactor = (interactor as! CustomPresenter.Interactor)
let router = CustomRouter.init()
router.presenter = (presenter as! CustomRouter.Presenter)
presenter.router = (router as! CustomPresenter.Router)
return view
}
}
It was working fine with SwiftUI views until I wanted to add environment objects.
The problem is that if I add it this way:
LoginAssembler.assembleView(LoginView()).environmentObject(user)
the app crashes when I try to modify it with
A
View.environmentObject(_:)
forUserModel
may be missing as an ancestor of this view
I tried to change the environment object injection to the view's initialization, but then it's no longer of type LoginView
(it's ModifiedContent<...>
) and the assembler crashes.
let view = view.init().environmentObject(environmentObject)
let presenter = CustomPresenter.init()
print(view is LoginView) // Prints false
Any idea of what could I use to assemble my modules and having the environmentObject option working?
Upvotes: 2
Views: 237