Reputation: 7961
I have a Node
struct type like this:
package tree
// Enum for node category
type Level int32
const (
Leaf Level = iota + 1
Branch
Root
)
type Node struct {
Children []*Node
Parent *Node
X float32
Y float32
Z float32
Dim float32
Category Level
LeafPenetration float32 // Needed only if category is "Leaf"
RootPadDim float32 // Needed only if category is "Root"
}
I have two fields of Node
which are optional and only needed depending upon category
field:
leafPenetration float32 // Needed only if category is "Leaf"
rootPadDim float32 // Needed only if category is "Root"
Is the current Node
implementation fine? What is the best practice for such optional/conditional fields inside struct types?
Upvotes: 4
Views: 12294
Reputation: 7961
I ended up using a very simplified approach:
package tree
// Enum for node category
type Level int32
const (
Leaf Level = iota + 1
Branch
Root
)
type Node struct {
Category Level
Parent *Node
X float32
Y float32
Z float32
Dim float32
RootT float32 // Root thickness
RootD float32 // Root diameter
RootBR float32 // Root bezel ratio of top-bottom, i.e. top D is larger by this much
LeafP float32 // Leaf penetration
}
func NewNode(cat Level, parent *Node, x, y, z, dim float32) *Node {
n := &Node{
Category: cat,
Parent: parent,
X: x,
Y: y,
Z: z,
Dim: dim,
}
switch n.Category {
case Leaf:
n.LeafP = float32(0.3)
case Root:
n.RootT = float32(2)
n.RootD = float32(30)
n.RootBR = float32(1.08)
}
return n
}
Upvotes: 0
Reputation: 7961
Is it a good idea to follow this guideline?
For example having this Node
type:
package tree
// Enum for node category
type Level int32
const (
Leaf Level = iota + 1
Branch
Root
)
type Node struct {
Children []*Node
Parent *Node
X float32
Y float32
Z float32
Dim float32
Category Level
// https://github.com/uber-go/guide/blob/master/style.md#functional-options
Opts []Option
}
Implementing options like this:
type options struct {
penetration float32 // Needed only if category is "Leaf"
base float32 // Needed only if category is "Root"
}
type Option interface {
apply(*options)
}
// penetration option
type penetrationOption float32
func (p penetrationOption) apply(opts *options) {
opts.penetration = float32(p)
}
func WithPenetrationOption(p float32) Option {
return penetrationOption(p)
}
// base option
type baseOption float32
func (b baseOption) apply(opts *options) {
opts.base = float32(b)
}
func WithBaseOption(b float32) Option {
return baseOption(b)
}
With the above approach, the implementation gets too complicated. However it can be expanded further in future. Not sure about its worthy-ness though.
Upvotes: -2
Reputation: 5573
By default, fields initialize to type's zero value -- in case of float32
it's 0
. To avoid that, it's common to use pointers, for fields that are optional, like:
type Node struct {
Children []*Node
Parent *Node
X float32
Y float32
Z float32
Dim float32
Category Level
// Optional fields
LeafPenetration *float32 // Needed only if category is "Leaf"
RootPadDim *float32 // Needed only if category is "Root"
}
Pointer fields will be defaulted to nil
.
Upvotes: 6