Reputation: 1539
While running this sample code on a GPU with OpenGL 3.1 support, the Pyopengl 3.1.5 (Python 3.8 & Windows10 Pro-64bit) window shows a Black Screen.
There are a few things missing in the sample code.
1. No color is specified for fragcolor.
2. Integer values are provided as inputs for glVetex2f()
, instead of floats.
On rectifying the above issues and running the code, the screen is still Black.
import OpenGL
from OpenGL.GL import *
from OpenGL.GLUT import *
from OpenGL.GLU import *
import io
print("Imports successful!")
w, h = 500,500
def poly_shape():
glBegin(GL_QUADS)
glColor4f(1.0,0.0,0.0,1.0)
glVertex2f(100.0, 100.0)
glVertex2f(200.0, 100.0)
glVertex2f(200.0, 200.0)
glVertex2f(100.0, 200.0)
glEnd()
def showScreen():
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # Remove everything from screen (i.e. displays all white)
glLoadIdentity() # Reset all graphic/shape's position
poly_shape() # Draw function call
glutSwapBuffers()
#------
glutInit()
glutInitDisplayMode(GLUT_RGBA) # Set the display mode to be colored
glutInitWindowSize(500, 500) # Set the w and h of your window
glutInitWindowPosition(0, 0) # Set the position at which this windows should appear
wind = glutCreateWindow("OpenGL Coding Practice") # Set a window title
glutDisplayFunc(showScreen)
glutIdleFunc(showScreen) # Keeps the window open
glutMainLoop() # Keeps the above created window displaying/running in a loop
Upvotes: 1
Views: 830
Reputation: 1539
In the sample code ,the code for Mvp (Model-View-Projection) matrix was missing .On adding it under the ShowScreen() function,the draw call(square in this case) render's in the viewport .
import OpenGL
from OpenGL.GL import *
from OpenGL.GLUT import *
from OpenGL.GLU import *
import io
print("Imports successful!")
w, h = 500,500
def draw_shape():
glBegin(GL_QUADS)
glColor4f(1.0,0.0,0.0,1.0)
glVertex2f(100.0, 100.0)
glVertex2f(200.0, 100.0)
glVertex2f(200.0, 200.0)
glVertex2f(100.0, 200.0)
glEnd()
glFlush()
def showScreen():
glViewport(0, 0, 500, 500)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glOrtho(0, 500, 500, 0, -1, 1)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # Remove everything from screen (i.e. displays all white)
glLoadIdentity() # Reset all graphic/shape's position
draw_shape() # Draw function
glutSwapBuffers()
#---Section 3---
glutInit()
glutInitDisplayMode(GLUT_RGBA) # Set the display mode to be colored
glutInitWindowSize(500, 500) # Set the w and h of your window
glutInitWindowPosition(0, 0) # Set the position at which this windows should appear
wind = glutCreateWindow("OpenGL Coding Practice") # Set a window title
glutDisplayFunc(showScreen)
glutIdleFunc(showScreen) # Keeps the window open
glutMainLoop() # Keeps the above created window displaying/running in a loop*
Upvotes: 2