Reputation: 1
In blender there is a shader node that create bevel edges without alterate original geometry. I think that it works interpolating normals. In fact, can this be done with a shader in three.js?
Thanks, shader gurus!
Upvotes: 0
Views: 967
Reputation: 31076
No. At least in the official repository there is no generic geometry modifier or displacement shader that does what you are looking for.
Upvotes: 0