Reputation: 453
The example code(comes with the Qt creator tool) for loading a wireframe mesh from .obj files in Qt3D draws this elephant (which I found in a site that peddled digital assets). The question is I want to open the .obj files using my own code and form a geometry. I have code to open .obj file and form triangles. All I want to know is how shall I write the C++ part to populate the geometry.
Like I want to know how to structure the C++ code.
Here is the code that I have to read obj file.
Upvotes: 2
Views: 1137
Reputation: 453
Well for those of you wondering about the same thing I found a github repo that creates a geometry in C++ by reading an OBJ model and rendering it in a Qt3D context.
It is a simple process if you think about it.
First you need to Create a Qt3DRender::QGeometry based object.
class ModelGeometry : public Qt3DRender::QGeometry
{
public:
ModelGeometry(){
}
Then you need to add attributes like points, triangles and normals to it using
auto attribute = new Qt3DRender::QAttribute(parent);
and then adding the attributes to the geometry.
The entire process is illustrated in the repo here: https://github.com/bmkamath2000/Qt3DExamples
After running this repo with the example OBJ file containing the elephant I have got it to draw as expected:
Thanks A Lot!!!
Upvotes: 2