Reputation: 15
Wondering how to stop the current audio and have a new one start? Right now the audio overlays each other and it can get very jumbled. I currently have an array of random audio that plays. However, if you click the buttons in quick succession the audio will overlap. I am not opposed to having the button be unclickable until the audio stops as well.
<script type = "text/javascript">
//Create random picture array
function imgchange() {
var myImages1 = new Array();
myImages1[1] = "Matthew1.jpg";
myImages1[2] = "Matthew2.jpg";
myImages1[3] = "Matthew3.jpg";
myImages1[4] = "Matthew4.jpg"; //Image Array
myImages1[5] = "Matthew5.jpg";
myImages1[6] = "Matthew6.jpg";
myImages1[7] = "Matthew7.jpg";
var rnd = Math.floor(Math.random() * myImages1.length); // Random Choice of Image
if (rnd == 0) {
rnd = 1;
}
document.getElementById("gen-img").src = myImages1[rnd]; //Gets Image
}
function playRandomSound() {
//An array to house all of the URLs of your sounds
var sounds = [
new Audio("Sound1.mp3"),
new Audio("Sound2.mp3"),
new Audio("Sound4.mp3")];
//This line will select a random sound to play out of your provided URLS
var soundFile = sounds[Math.floor(Math.random() * sounds.length)];
soundFile.play();
//Find the player element that you created and generate an embed file to play the sound within it
document.getElementById("Button").innerHTML = '<embed src="' + soundFile + '" hidden="true" autostart="true" loop="false" />';
}
</script>
<body style="height: 663px">
<div class="Title" id="title">Alright! Alright! Alright!</div>
<p><img id="gen-img" src="img/who/1.jpg"></p>
<p> <input id="Button" type="button" value="Random" onclick="imgchange(); playRandomSound();"/></p>
</body>
Upvotes: 0
Views: 102
Reputation: 30903
Consider the following code.
$(function() {
function pickRandom(arr) {
return arr[Math.floor(Math.random() * arr.length)];
}
function imgChange() {
var myImages = [
"https://i.imgur.com/dDRchZA.jpg",
"https://i.imgur.com/4ILisqH.jpeg",
"https://i.imgur.com/YkxAggs.png",
"https://i.imgur.com/ZZhIZ9K.jpg",
"https://i.imgur.com/UeLNtOi.png",
"https://i.imgur.com/saWRUwn.png",
"https://i.imgur.com/xM0RWTd.png"
];
$("#gen-img").attr("src", pickRandom(myImages));
}
function playRandomSound() {
var aud;
var sounds = [
"Sound1.mp3",
"Sound2.mp3",
"Sound4.mp3"
];
if ($("audio").length) {
aud = $("audio");
} else {
aud = $("<audio>", {
type: "audio/mp3"
}).css("display", "none").appendTo("body");
}
aud[0].pause();
aud[0].currentTime = 0;
aud.attr("src", pickRandom(sounds));
aud[0].play();
}
$("#Button").click(function() {
imgChange();
playRandomSound();
});
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div class="Title" id="title">Alright! Alright! Alright!</div>
<p><img id="gen-img" src="https://i.imgur.com/xM0RWTd.png" width="640"></p>
<p><input id="Button" type="button" value="Random" /></p>
I would just store the Source in the Array not the Object. Then using HTML5, you can create (and hide) an <audio>
tag with all the proper properties. Once created, you can call the DOM Element Methods for .play()
.
You can use:
aud[0].play();
Or:
aud.get(0).play();
See more: https://api.jquery.com/get/
Upvotes: 0