Reputation: 2842
I know about the document.form.button.click()
method. However, I'd like to know how to simulate the onclick
event.
I found this code somewhere here on Stack Overflow, but I don't know how to use it :(
function contextMenuClick()
{
var element= 'button';
var evt = element.ownerDocument.createEvent('MouseEvents');
evt.initMouseEvent('contextmenu', true, true, element.ownerDocument.defaultView,
1, 0, 0, 0, 0, false, false, false, false, 1, null);
element.dispatchEvent(evt);
}
How do I fire a mouse click event using JavaScript?
Upvotes: 162
Views: 345015
Reputation: 21675
This worked for me in a situation where "everything else failed" in a complex dropdown menu , hope it helps someone else:
// Dispatch mousedown, then mouseup to simulate a full click,
// using absolute x/y coordinates..
function simulateMouseClick(element) {
if (!element) {
throw new Error('simulateMouseClick: Provided element is null or undefined.');
}
const rect = element.getBoundingClientRect();
const x = rect.left + (rect.width / 2);
const y = rect.top + (rect.height / 2);
const targetWindow = (typeof unsafeWindow === 'undefined') ? window : unsafeWindow;
const targetElement = document.elementFromPoint(x, y) || element;
const eventOptions = {
view: targetWindow,
bubbles: true,
cancelable: true,
clientX: x,
clientY: y
};
['mousedown', 'mouseup', 'click'].forEach(eventType => {
targetElement.dispatchEvent(new MouseEvent(eventType, eventOptions));
});
}
usage:
simulateMouseClick(document.getElementById("btn"));
Upvotes: 1
Reputation: 4919
(Modified version to make it work without prototype.js)
function simulate(element, eventName) {
var options = extend(defaultOptions, arguments[2] || {});
var oEvent, eventType = null;
for (var name in eventMatchers) {
if (eventMatchers[name].test(eventName)) {
eventType = name;
break;
}
}
if (!eventType)
throw new SyntaxError('Only HTMLEvents and MouseEvents interfaces are supported');
if (document.createEvent) {
oEvent = document.createEvent(eventType);
if (eventType == 'HTMLEvents') {
oEvent.initEvent(eventName, options.bubbles, options.cancelable);
} else {
oEvent.initMouseEvent(eventName, options.bubbles, options.cancelable, document.defaultView,
options.button, options.pointerX, options.pointerY, options.pointerX, options.pointerY,
options.ctrlKey, options.altKey, options.shiftKey, options.metaKey, options.button, element);
}
element.dispatchEvent(oEvent);
} else {
options.clientX = options.pointerX;
options.clientY = options.pointerY;
var evt = document.createEventObject();
oEvent = extend(evt, options);
element.fireEvent('on' + eventName, oEvent);
}
return element;
}
function extend(destination, source) {
for (var property in source)
destination[property] = source[property];
return destination;
}
var eventMatchers = {
'HTMLEvents': /^(?:load|unload|abort|error|select|change|submit|reset|focus|blur|resize|scroll)$/,
'MouseEvents': /^(?:click|dblclick|mouse(?:down|up|over|move|out))$/
}
var defaultOptions = {
pointerX: 0,
pointerY: 0,
button: 0,
ctrlKey: false,
altKey: false,
shiftKey: false,
metaKey: false,
bubbles: true,
cancelable: true
}
document.getElementById("btn").addEventListener("click", function(e)
{
console.log("clicked", e.screenX, e.screenY);
});
simulate(document.getElementById("btn"), "click");
simulate(document.getElementById("btn"), "click", { pointerX: 123, pointerY: 321 });
<button id="btn">Click me</button>
Note that as a third parameter you can pass in 'options'. The options you don't specify are taken from the defaultOptions (see bottom of the script). So if you for example want to specify mouse coordinates you can do something like:
simulate(document.getElementById("btn"), "click", { pointerX: 123, pointerY: 321 })
You can use a similar approach to override other default options.
Credits should go to kangax. Here's the original source (prototype.js specific).
Upvotes: 238
Reputation: 284
Don't rely on deprecated API features. All browsers support the example below. See docs and example here
if (document.createEvent) {
// Create a synthetic click MouseEvent
let event = new MouseEvent("click", {
bubbles: true,
cancelable: true,
view: window
});
// Dispatch the event.
link.dispatchEvent(event);
}
Upvotes: 3
Reputation: 1716
You can use elementFromPoint:
document.elementFromPoint(x, y);
supported in all browsers: https://caniuse.com/#feat=element-from-point
Upvotes: 6
Reputation: 5003
Based on Derek's answer, I verified that
document.getElementById('testTarget')
.dispatchEvent(new MouseEvent('click', {shiftKey: true}))
works as expected even with key modifiers. And this is not a deprecated API, as far as I can see. You can verify on this page as well.
Upvotes: 15
Reputation: 7673
Here's a pure JavaScript function which will simulate a click (or any mouse event) on a target element:
function simulatedClick(target, options) {
var event = target.ownerDocument.createEvent('MouseEvents'),
options = options || {},
opts = { // These are the default values, set up for un-modified left clicks
type: 'click',
canBubble: true,
cancelable: true,
view: target.ownerDocument.defaultView,
detail: 1,
screenX: 0, //The coordinates within the entire page
screenY: 0,
clientX: 0, //The coordinates within the viewport
clientY: 0,
ctrlKey: false,
altKey: false,
shiftKey: false,
metaKey: false, //I *think* 'meta' is 'Cmd/Apple' on Mac, and 'Windows key' on Win. Not sure, though!
button: 0, //0 = left, 1 = middle, 2 = right
relatedTarget: null,
};
//Merge the options with the defaults
for (var key in options) {
if (options.hasOwnProperty(key)) {
opts[key] = options[key];
}
}
//Pass in the options
event.initMouseEvent(
opts.type,
opts.canBubble,
opts.cancelable,
opts.view,
opts.detail,
opts.screenX,
opts.screenY,
opts.clientX,
opts.clientY,
opts.ctrlKey,
opts.altKey,
opts.shiftKey,
opts.metaKey,
opts.button,
opts.relatedTarget
);
//Fire the event
target.dispatchEvent(event);
}
Here's a working example: http://www.spookandpuff.com/examples/clickSimulation.html
You can simulate a click on any element in the DOM. Something like simulatedClick(document.getElementById('yourButtonId'))
would work.
You can pass in an object into options
to override the defaults (to simulate which mouse button you want, whether Shift/Alt/Ctrl are held, etc. The options it accepts are based on the MouseEvents API.
I've tested in Firefox, Safari and Chrome. Internet Explorer might need special treatment, I'm not sure.
Upvotes: 60
Reputation: 6300
JavaScript Code
//this function is used to fire click event
function eventFire(el, etype){
if (el.fireEvent) {
el.fireEvent('on' + etype);
} else {
var evObj = document.createEvent('Events');
evObj.initEvent(etype, true, false);
el.dispatchEvent(evObj);
}
}
function showPdf(){
eventFire(document.getElementById('picToClick'), 'click');
}
HTML Code
<img id="picToClick" data-toggle="modal" data-target="#pdfModal" src="img/Adobe-icon.png" ng-hide="1===1">
<button onclick="showPdf()">Click me</button>
Upvotes: -3
Reputation: 94409
An easier and more standard way to simulate a mouse click would be directly using the event constructor to create an event and dispatch it.
Though the
MouseEvent.initMouseEvent()
method is kept for backward compatibility, creating of a MouseEvent object should be done using theMouseEvent()
constructor.
var evt = new MouseEvent("click", {
view: window,
bubbles: true,
cancelable: true,
clientX: 20,
/* whatever properties you want to give it */
});
targetElement.dispatchEvent(evt);
Demo: http://jsfiddle.net/DerekL/932wyok6/
This works on all modern browsers. For old browsers including IE, MouseEvent.initMouseEvent
will have to be used unfortunately though it's deprecated.
var evt = document.createEvent("MouseEvents");
evt.initMouseEvent("click", canBubble, cancelable, view,
detail, screenX, screenY, clientX, clientY,
ctrlKey, altKey, shiftKey, metaKey,
button, relatedTarget);
targetElement.dispatchEvent(evt);
Upvotes: 76
Reputation: 14926
From the Mozilla Developer Network (MDN) documentation, HTMLElement.click() is what you're looking for. You can find out more events here.
Upvotes: 13