Reputation: 489
I'm having trouble getting Maya 2020 (Python 27) to launch from my bundled .exe program (Python 37). I've used pyinstaller to bundle the exe.
If I start my tool from an IDE it launches Maya fine. When I start my tool from the .exe I get this error for several Maya python in modules:
# Error: line 1: ImportError: file C:\Program Files\Autodesk\Maya2020\bin\python27.zip\ctypes\__init__.py line 10: Module use of python37.dll conflicts with this version of Python. #
I've tried the suggestions in this post, but I'm not sure what I'm doing wrong.
My code is below. If it's easier I can email a zip of my setup as well:
launch_maya.py (main file):
import os
import sys
import subprocess
from PySide2 import QtWidgets
class Widget(QtWidgets.QWidget):
def __init__(self, parent=None):
super(Widget, self).__init__(parent)
# GUI
btn_launch = QtWidgets.QPushButton('launch maya')
btn_launch.clicked.connect(self.on_launch)
# Layout
main_layout = QtWidgets.QHBoxLayout(self)
main_layout.addWidget(btn_launch)
self.setLayout(main_layout)
# Root path exe vs ide
if getattr(sys, 'frozen', False):
self.root_path = sys._MEIPASS
else:
self.root_path = os.path.join(os.path.dirname(os.path.realpath(__file__)))
def _set_app_envs(self):
_envs = os.environ.copy()
_envs['MAYA_SCRIPT_PATH'] = os.path.join(self.root_path).replace('\\', '/')
_envs['QT_PREFERRED_BINDING'] = 'PySide2'
# Python path envs
_python_path_list = [
os.path.join('C:', os.sep, 'Program Files', 'Autodesk', 'Maya2020', 'bin', 'mayapy.exe'), # insert mayapy here????
os.path.join(self.root_path).replace('\\', '/') # userSetup.py dir
]
# PYTHONPATH exe vs ide
if getattr(sys, 'frozen', False):
# There is no PYTHONPATH to add so, so I create it here (Do I need this? Is there a diff way?)
_envs['PYTHONPATH'] = os.pathsep + os.pathsep.join(_python_path_list)
# Insert mayapy.exe into front of PATH
sys_path_ = _envs['PATH']
maya_py_path = os.path.join('C:', os.sep, 'Program Files', 'Autodesk', 'Maya2020', 'bin', 'mayapy.exe')
sys_path = maya_py_path + os.pathsep + sys_path_
_envs['PATH'] = sys_path
else:
_envs['PYTHONPATH'] += os.pathsep + os.pathsep.join(_python_path_list)
# Insert mayapy???????
# sys.path.insert(0, os.path.join('C:', os.sep, 'Program Files', 'Autodesk', 'Maya2020', 'bin', 'mayapy.exe'))
return _envs
def on_launch(self):
# Maya file path
file_path_abs = '{}/scenes/test.mb'.format(self.root_path).replace('\\', '/')
print(file_path_abs)
app_exe = r'C:/Program Files/Autodesk/Maya2020/bin/maya.exe'
_envs = self._set_app_envs()
if os.path.exists(file_path_abs):
proc = subprocess.Popen(
[app_exe, file_path_abs],
env=_envs,
stdin=subprocess.PIPE,
stdout=subprocess.PIPE,
stderr=subprocess.STDOUT,
creationflags=subprocess.CREATE_NEW_PROCESS_GROUP
)
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
window = Widget()
window.resize(400, 400)
window.show()
sys.exit(app.exec_())
userSetup.py:
import os
import maya.cmds as mc
print('hey')
def tweak_launch(*args):
print('Startup sequence running...')
os.environ['mickey'] = '--------ebae--------'
print(os.environ['mickey'])
mc.evalDeferred("tweak_launch()")
bundle.spec:
# -*- mode: python ; coding: utf-8 -*-
block_cipher = None
added_files = [
('./scenes', 'scenes')
]
a = Analysis(['launch_maya.py'],
pathex=[
'D:/GitStuff/mb-armada/example_files/exe_bundle',
'D:/GitStuff/mb-armada/dependencies/Qt.py',
'D:/GitStuff/mb-armada/venv/Lib/site-packages'
],
binaries=[],
datas=added_files,
hiddenimports=[],
hookspath=[],
runtime_hooks=[],
excludes=[],
win_no_prefer_redirects=False,
win_private_assemblies=False,
cipher=block_cipher,
noarchive=False)
pyz = PYZ(a.pure, a.zipped_data,
cipher=block_cipher)
exe = EXE(pyz,
a.scripts,
[],
exclude_binaries=True,
name='bundle',
debug=False,
bootloader_ignore_signals=False,
strip=False,
upx=True,
console=True )
coll = COLLECT(exe,
a.binaries,
a.zipfiles,
a.datas,
strip=False,
upx=True,
upx_exclude=[],
name='bundle')
Upvotes: 2
Views: 9899
Reputation: 489
So far this seems to work: I set the PYTHONHOME and PYTHONPATH to the directories Maya wants on a default setup. Make sure those directories are first in the list otherwise the current virtual env will still override Maya's python.
#.....
# Python path envs
_python_path_list = [
'C:\\Program Files\\Autodesk\\Maya2020\\Python\\Lib\\site-packages',
'C:\\Program Files\\Autodesk\\Maya2020\\Python\\DLLs',
os.path.join(self.root_path, 'scripts').replace('\\', '/'),
os.path.join(self.root_path, 'sourcessss', 'main_app')
]
# PYTHONPATH exe vs ide
if getattr(sys, 'frozen', False):
_envs['PYTHONPATH'] = os.pathsep.join(_python_path_list)
_envs['PYTHONHOME'] = 'C:\\Program Files\\Autodesk\\Maya2020\\bin'
#.....
Upvotes: 1