Reputation: 300
So basically I'm doing a game where the server sends messages to clients, and the client who answer first recieve 1 pnt. I'm trying to create rooms to improve the multiplayer mode, but I'm stuck at this point.
I'm trying to connect socket.io to my google Firebase functions, but when I call the function it returns this error:
Billing account not configured. External network is not accessible and quotas are severely limited.
Configure billing account to remove these restrictions
10:13:08.239 AM
addStanza
Uncaught exception
10:13:08.242 AM
addStanza
Error: getaddrinfo EAI_AGAIN at GetAddrInfoReqWrap.onlookup [as oncomplete] (dns.js:67:26)
10:13:08.584 AM
addStanza
Error: function crashed out of request scope Function invocation was interrupted.
This is the code:
//firebase deploy --only functions
const Proverbi = require('./Proverbi.js');
const socketIo = require("socket.io");
const https = require("https");
const functions = require('firebase-functions');
const admin = require('firebase-admin');
admin.initializeApp();
var server = https.createServer();
server.listen(443, "https://us-central1-chip-chop.cloudfunctions.net");
var io = socketIo.listen(server);
// Take the text parameter passed to this HTTP endpoint and insert it into the
// Realtime Database under the path /messages/:pushId/original
exports.addStanza = functions.https.onRequest(async (req, res) => {
// Grab the text parameter.
const nome = req.query.nome;
// Push the new message into the Realtime Database using the Firebase Admin SDK.
const snapshot = await admin.database().ref('/stanze').push({ giocatori: { giocatore: { nome: nome, punteggio: 0 } } });
// Redirect with 303 SEE OTHER to the URL of the pushed object in the Firebase console.
//res.redirect(200, nome.toString());
var link = snapshot.toString().split('/');
res.json({ idStanza: link[4] });
});
// Listens for new messages added to /messages/:pushId/original and creates an
// uppercase version of the message to /messages/:pushId/uppercase
exports.addFirstPlayer = functions.database.ref('/stanze/{pushId}/giocatori/giocatore/nome')
.onCreate((snapshot, context) => {
// Grab the current value of what was written to the Realtime Database.
const nome = snapshot.val();
// const snapshot3 = snapshot.ref('/stanza/{pushId}/giocatori/giocatore').remove();
const snapshot2 = snapshot.ref.parent.parent.remove();
var room = snapshot.ref.parent.parent.parent.val();
// handle incoming connections from clients
io.sockets.on('connection', function (socket) {
// once a client has connected, we expect to get a ping from them saying what room they want to join
socket.on('room', function (room) {
socket.join(room);
});
});
io.sockets.in(room).emit('message', nome + 'Si è unito alla stanza');
return snapshot.ref.parent.parent.push({ nome: nome, punteggio: 0, room:room });
});
exports.addPlayer = functions.https.onRequest(async (req, res) => {
// Grab the text parameter.
const nome = req.query.nome;
const idStanza = req.query.id;
// Push the new message into the Realtime Database using the Firebase Admin SDK.
const snapshot = await admin.database().ref('/stanze/' + idStanza + "/giocatori").push({ nome: nome, punteggio: 0 });
// Redirect with 303 SEE OTHER to the URL of the pushed object in the Firebase console.
var room = idStanza;
// handle incoming connections from clients
io.sockets.on('connection', function (socket) {
// once a client has connected, we expect to get a ping from them saying what room they want to join
socket.on('room', function (room) {
socket.join(room);
});
});
io.sockets.in(room).emit('message', nome + 'Si è unito alla stanza');
//res.redirect(200, nome.toString());
res.json({ success: { id: idStanza } });
});
Is the function crashing only because my firebase plan is limited? Or is there other problems?
Upvotes: 0
Views: 869
Reputation: 317497
It's not possible to use Cloud Functions as a host for socket-based I/O. Calls to "listen" on any port will fail every time. The provided network infrastructure only handles individual HTTP requests with a request and response payload size of 10MB per request. You have no control over how it handles the request and response at the network level.
Upvotes: 1