newb
newb

Reputation: 1

c++ overloading operator<< and operator>>

class Book
{ 
     string title;
     int category;
 public:
    Book(const string& abook, int num);
    string getTitle() const;
    int getCategory() const;
    friend ostream& operator<<(ostream& os, const Book& abook);
    friend istream& operator>>(istream& is, Book& abook);
 };

class Reader  // base class
{
private:
    string reader_name;
    vector<Book> bookLists;
public:
   string showname() const;
   void add(const Book& abook);    // organize book list
   friend ostream& operator<<(ostream& os, const Reader& read_name);
   friend istream& operator>>(istream& is, Reader& read_name);
};

 class fantasyReader : public Reader {  };
 class horrorReader : public Reader { };
 class scienceReader : public Reader { } ;
class mysteryReader : public Reader { };

I have two given text files.
1) Reader.txt <--- contains reader's name and category

For ex.

David <- reader's name
0 <- david is Fantasy reader


2) Book.txt <---- contains Book's title and category

For ex
Riddick <- Book's title
0 <- Book's category is fantasy


In the main function, array of pointers to Reader's obj are pointing each dervied class;

 ex

Reader *obj[10];
int pos =0;
obj[pos++] = new fantasyReader();

The main goal is to organize book's list and put into a appropriate category and appropriate reader
and write them into a new text file.
ex.

-David-
Riddick

-John-
The Crow



MY QUESTION
I'm not sure what should be inside of operator<< and operator>>
for class Book and class Reader

Upvotes: 0

Views: 473

Answers (1)

Alok Save
Alok Save

Reputation: 206508

What should you put inside the overloaded << and >> operators?
Well, You can actually put anything inside the overloaded << and >> operator. They will just be simple function calls whenever a appropriate opportunity presents.
For eg:

Book obj;
cout<< obj;  //Calls your overloaded << operator

As a general principle while overloading operators you should follow Principle of Least Astonishment, which means your code should be doing something similar what the operator does for a intrinsic data type. In the above example I would expect my << operator to display the contents of my Book class, in that case I would overload it as follows:

// Display title and category 
ostream& operator<<(ostream& os, const Book& abook);
{
    os << abook.title << "\n";
    os << abook.category<< "\n";

    return os; // must return ostream object
}

I need to return a stream object since it allows for the chaining ex:

Book obj1,obj2,obj3;
cout<<obj1<<obj2<<obj3;

Similarly, for >> Extraction operator I would expect the operator to get the data from user. For ex:

Book obj;
cin>>obj; //Calls your overloaded >> operator

I would overload the >> operator as follows:

//Get the Book Title & Category from User
istream& operator>>(istream& is, Book& abook)
{
    cout << "Enter Book Title: ";
    is >> abook.title ;
    cout << "Enter Book Category: ";
    is >> abook.category;

    return is;  //Must return stream object
}

So, the bottomline is You can put any functionality inside >> and << operators but don't forget the Principle of Least Astonishment!

Upvotes: 6

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