Reputation: 701
How to show progress indicator so that it should show for about 15 seconds.Once it pass 15 seconds a button appears at center "try again" with a message at below "no internet connection".
Upvotes: 1
Views: 10213
Reputation: 172
I created a separate stateful widget to show a circular progress indicator for 5 seconds, then show an empty screen.
class ShowLoadingAndEmptyScreen extends StatefulWidget {
const ShowLoadingAndEmptyScreen({
super.key
});
@override
State < ShowLoadingAndEmptyScreen > createState() =>
_ShowLoadingAndEmptyScreenState();
}
class _ShowLoadingAndEmptyScreenState extends
State < ShowLoadingAndEmptyScreen > {
bool isLoading = true;
@override
Widget build(BuildContext context) {
Future.delayed(const Duration(seconds: 5), () {
if (mounted) {
setState(() {
isLoading = false;
});
}
});
return isLoading ?
const Scaffold(body: Center(child:
CircularProgressIndicator(), ), ): const EmptyScreen(
title: 'You haven\'t place any order yet',
subtitle: 'order something and make me happy :)',
buttonText: 'Shop now',
imagePath: 'assets/images/cart.png',
);
}
}
Then in the main file I am verifying if the order-list is empty or not to finally show the orders or clear the screen.
@override
Widget build(BuildContext context) {
final ordersProvider = Provider.of < OrdersProvider > (context);
final ordersList = ordersProvider.getOrders;
return FutureBuilder(
future: ordersProvider.fetchOrders(),
builder: (context, snapshot) {
return ordersList.isEmpty ?
const ShowLoadingAndEmptyScreen(): Scaffold(body: ListView(children: ordersList);
});
}
Upvotes: 1
Reputation: 673
You can use a setState with a timer that stops it self
bool isLoading = false; //create a variable to define wheather loading or not
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
//creating the timer that stops the loading after 15 secs
void startTimer() {
Timer.periodic(const Duration(seconds: 15), (t) {
setState(() {
isLoading = false; //set loading to false
});
t.cancel(); //stops the timer
});
}
@override
void initState() {
startTimer(); //start the timer on loading
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("App Name"),
),
body: Center(
child: isLoading
? Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
CircularProgressIndicator(), //show this if state is loading
Text("Loading...."),
],
)
: Container(
//your desiggn here
),
),
);
}
}
Upvotes: 2
Reputation: 1283
You can add a delay using Future.delayed()
, and to change the widgets in run time, we can use setState()
.
Combining it all together, you can try something like this:
Widget _dialogContent; // Declare this outside the method, globally in the class
// In your method:
_dialogContent = CircularProgressIndicator();
showDialog(
context: context,
builder: (BuildContext context) => Container(
child: AlertDialog(
content: _dialogContent, // The content inside the dialog
)
)
); // Your Dialog
Future.delayed(Duration(seconds: 15)); // Duration to wait
setState((){
_dialogContent = Container(...), // Add your Button to try again and message text in this
})
Upvotes: 3