Reputation: 1
I am having problems with my game - it resizes right on some computers but not others can anyone help see what's wrong? it's at http://pking.io
here's the issue on Chrome: pking.io loading issue but it works fine on firefox on Mac OS or when I right after I resize the window on chrome on Max OS it works correctly, and when I try it on Windows I have the same issue on Firefox as well like in the screenshot
CSS:
body { padding: 0; margin: 0px; width: 100%; height: 100% }
#unity-container { position: absolute }
#unity-container.unity-desktop { left: 0; top: 0; bottom: 0; }
#unity-container.unity-mobile { width: 100%; height: 100% }
#unity-canvas { background: url('background.jpg'); background- size:cover; no-repeat }
.unity-mobile #unity-canvas { width: 100%; height: 100% }
#unity-loading-bar { position: fixed; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
#unity-logo { width: 154px; height: 154px; background: url('logo.png') no-repeat center }
#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; background: url('progress-bar-empty-light.png') no-repeat center }
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-light.png') no-repeat center } #unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
HTML:
<div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
</div>
<script type="fb3e0aeb9b24d32156234654-text/javascript">
var buildUrl = "Build";
var loaderUrl = buildUrl + "/minimal.loader.js";
var config = {
dataUrl: buildUrl + "/minimal.data",
frameworkUrl: buildUrl + "/minimal.framework.js",
codeUrl: buildUrl + "/minimal.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "K Corporation",
productName: "PKing.io",
productVersion: "0.4a",
};
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var oldContainerWidth = container.style.width;
var oldContainerHeight = container.style.height;
container.style.width = "100%";
container.style.height = "100%";
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
container.className = "unity-mobile";
config.devicePixelRatio = 1;
} else {
canvas.style.width = "100%";
canvas.style.height = "100%";
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
// fullscreenButton.onclick = () => {
// unityInstance.SetFullscreen(1);
// };
container.style.width = oldContainerWidth;
container.style.height = oldContainerHeight;
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
Upvotes: 0
Views: 3605
Reputation: 11
You can adjust the else part here for the customize size if possible in the latest unity build.
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
container.className = "unity-mobile";
config.devicePixelRatio = 1;
} else {
canvas.style.width = "100%"; // here it can be adjusted in px
canvas.style.height = "100%"; // in my case i used 1305px * 350px
}
loadingBar.style.display = "block";
For the older versions use
var myGame = UnityLoader.instantiate(gameContainer, "http://mydomain/myfolder/Build/mygame.json", {width: 800, height: 600});
Upvotes: 1