Reputation: 1063
I have this template function:
template <class P>
double Determinant(const P & a, const P & b, const P & c) {
return (b.x-a.x)*(c.y-a.y) - (c.x-a.x)*(b.y-a.y);
}
but I want to avoid forcing the return type to double
all the time -- P::x and P::y could be ints too, and I need this function in both situations. Is there a way to specify the type of x and y, something like this?
//doesn't compile; can't deduce template argument for T
template <typename T, class P>
T Determinant(const P & a, const P & b, const P & c) {
return (b.x-a.x)*(c.y-a.y) - (c.x-a.x)*(b.y-a.y);
}
edit: My compiler is VC2005
edit2: sorry to forget to mention: Unfortunately I can't modify the implementation of the structs for P; one of the point types I deal with is MFC/ATL's CPoint, which are hard-coded as { long x; long y; }
.
Upvotes: 1
Views: 1573
Reputation: 361732
Compiler cannot deduce return-type of function template, from function argument. Type deduction is done with function arguments only.
In C++03, you can define typedef in your class as:
struct A //suppose A is going to be type argument to your function template
{
int x, y; //I'm assuming type of x and y is same!
typedef int value_type; //type of x and y!
};
And then you've to re-write your function as:
template <class P>
typename P::value_type Determinant(const P & a, const P & b, const P & c) {
return (b.x-a.x)*(c.y-a.y) - (c.x-a.x)*(b.y-a.y);
}
Notice the return-type now, its a dependent type. Its :
typename P::value_type
The keyword typename
is required here.
Alright, as you said you can't modify your structs, then you can use traits instead. Here is how this can be done:
template<typename T> struct PTraits;
//Suppose this is your type which you can't modify
struct A //A is going to be type argument to your function template
{
long x, y;
};
//specialization: defining traits for struct A
template<>
struct PTraits<A>
{
typedef long value_type; //since type of A::x and A::y is long!
};
And your function template would look like this:
template <class P>
typename PTraits<P>::value_type Determinant(const P & a, const P & b, const P & c) {
return (b.x-a.x)*(c.y-a.y) - (c.x-a.x)*(b.y-a.y);
}
Notice the return-type; its slightly different now:
typename PTraits<P>::value_type
Again, value_type
is a dependent name, so the keyword typename
is required.
Note that you've to specialize PTraits<>
for each type which you pass to the function template, as I did.
Upvotes: 7
Reputation: 73590
I like to use a traits style approach to this:
template<typename T> struct DeterminantReturnInfo {};
template<> struct DeterminantReturnInfo<MyType> { typedef MyOtherType ReturnType; }
template< typename T >
typename DeterminantReturnInfo<T>::ReturnType Determinant( const P & a, const P & B, const P & c)
{
return (b.x-a.x)*(c.y-a.y) - (c.x-a.x)*(b.y-a.y);
}
If you want it to default to double then you just add typedef double ReturnType;
to the initial template.
Upvotes: 3
Reputation: 6506
Check your return Type its of type member variable x/y . You might not returning so type T.
Upvotes: 0
Reputation: 131877
If you're using Visual Studio 2010 or GCC 4.5+, you can use the trailing return type form:
template<class P>
auto fun(const P& a) -> decltype(a.x + a.y){
return a.x + a.y;
}
Thanks to decltype
we automatically get the right return type. Also, the computation is still only done once in the body, not in the trailing return.
Upvotes: 2