Reputation: 35
I'm trying to use sdl on ubuntu. According to this instruction(https://gist.github.com/BoredBored/3187339a99f7786c25075d4d9c80fad5) i installed sdl2, sdl image and sdl mixer. Now I have to link them while building. Example how should I do it below.
g++ myProgram.cpp -o myProgram `sdl2-config --cflags --libs` -lSDL2 -lSDL2_mixer -lSDL2_image -lSDL2_ttf
I'm using Cmake and I have no idea how to link them...
Below it's code done just for testing sdl working or not.
//MAIN
#include <iostream>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_mixer.h>
#include <SDL2/SDL_ttf.h>
int main(int argc, char*args[])
{
SDL_Init(SDL_INIT_EVERYTHING);
}
CMakeList below
# Set the minimum version of CMake that can be used
# To find the cmake version run
# $ cmake --version
cmake_minimum_required(VERSION 3.5)
# Set the project name
project (sdl)
# Create a sources variable with a link to all cpp files to compile
set(SOURCES
src/main.cpp
)
# Add an executable with the above sources
add_executable(${PROJECT_NAME} ${SOURCES})
# Set the directories that should be included in the build command for this target
# when running g++ these will be included as -I/directory/path/
target_include_directories(sdl
PRIVATE
${PROJECT_SOURCE_DIR}/inc
)
How can I link them in Cmake? Thanks for your time.
Upvotes: 2
Views: 10499
Reputation: 9366
To link a library (shared/static) in cmake you can use the target_link_libraries command:
target_link_libraries(<target> ... <item>... ...)
According to the documentation:
<target>
must have been created by a command such asadd_executable()
oradd_library()
So first of all we need to find the SDL library, for that we will use the command:
find_package(SDL2 REQUIRED)
to make it's include directories available to you, use the command:
include_directories(${SDL2_INCLUDE_DIRS})
And finally to link SDL2, you need to do:
target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARIES})
or alternatively:
target_link_libraries(${PROJECT_NAME} PRIVATE SDL2::SDL2)
PRIVATE
, means that ${PROJECT_NAME}
uses SDL2
in its implementation, but SDL2
is not used in any part of ${PROJECT_NAME}
's public API. More here
Here ${PROJECT_NAME}
is the <target>
, and all the rest that follow are names of libraries.
# Set the minimum version of CMake that can be used
# To find the cmake version run
# $ cmake --version
cmake_minimum_required(VERSION 3.5)
# Set the project name
project (sdl)
find_package(SDL2 REQUIRED)
# Create a sources variable with a link to all cpp files to compile
set(SOURCES
src/main.cpp
)
# Add an executable with the above sources
add_executable(${PROJECT_NAME} ${SOURCES})
target_link_libraries(sdl ${SDL2_LIBRARIES})
# Set the directories that should be included in the build command for this target
include_directories(SDL2Test ${SDL2_INCLUDE_DIRS})
Refs:
Upvotes: 6
Reputation: 1276
EDIT added the full CMAKE
# Set the minimum version of CMake that can be used
# To find the cmake version run
# $ cmake --version
cmake_minimum_required(VERSION 3.5)
# Set the project name
project (sdl)
# Create a sources variable with a link to all cpp files to compile
set(SOURCES
src/main.cpp
)
target_include_directories(sdl
PRIVATE
${PROJECT_SOURCE_DIR}/inc
)
# Add an executable with the above sources
link_directories(path_to_lib)
add_executable(${PROJECT_NAME} ${SOURCES})
# Set the directories that should be included in the build command for this target
# when running g++ these will be included as -I/directory/path/
target_link_libraries((${PROJECT_NAME} SDL2 SDL2_mixer SDL2_image SDL2_ttf)
Upvotes: 0