Philipp
Philipp

Reputation: 11

How to use the Racing Wheel class in the UWP windows.gaming.input namespace

I want to use the windows.gaming.input to connect my Thrustmaster T300 with Force-Feedback. Some background information: I have to read all data (steering angle, buttons, ...) from the steering wheel and simply display them in a command prompt. If this works, I would like to add the functionality to send the wheel a desired moment (force feedback) and duration. I'm not really deep into C++ (have little experience with it). I read some articles about how to read the wheel and chose the UWP (Universal Windows Program) with its windows.gaming.input API over DirctInput or InputX.

I browsed through the documentation page of windows.gaming.input and found that there is a racing bike class in the namespace windows.gaming.input --> racing wheel.

But now I have the problem that I really can't get anything working with the documentation provided by Microsoft. It's most likely due to my lack of c++-skills, to be frankly I don't really know where to start.

Upvotes: 1

Views: 819

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