Reputation: 425
When I'm passing a object by reference to a struct's new()
method, and the struct will own the object, is it more conventional to:
to_owned()
in the new()
new()
, and pass by value, moving itI can think of pros and cons of each in terms of clarity and separation-of-concerns.
#[derive(Clone)]
struct MyState;
struct MyStruct {
state: MyState,
}
impl MyStruct {
pub fn new_by_ref(state: &MyState) -> Self {
MyStruct {
state: state.to_owned(),
}
}
pub fn new_by_val(state: MyState) -> Self {
MyStruct { state }
}
}
fn main() {
let state1 = MyState;
let struct1 = MyStruct::new_by_ref(&state1);
let state2 = MyState;
let struct2 = MyStruct::new_by_val(state2.clone());
}
Upvotes: 17
Views: 3836
Reputation: 430801
Pass by value.
This way, the program can avoid unnecessarily doubly-allocating the value if the caller no longer needs it.
In many cases, I recommend accepting anything that can be made into the owned type. This is easily demonstrated with String
:
struct MyStruct {
state: String,
}
impl MyStruct {
fn new(state: impl Into<String>) -> Self {
let state = state.into();
MyStruct { state }
}
}
fn main() {
let struct1 = MyStruct::new("foo");
let struct2 = MyStruct::new(String::from("bar"));
}
See also:
Upvotes: 14