Reputation: 33
I have a state holding an array of objects (players) that I retrive from my API and then I'm rendering the users avatar on screen using the map function
{players.map(player => {
return (
<TouchableOpacity
key={player._id}
style={selectedPlayers.inclues(player) ? styles.userAvatarContainerSelected : styles.userAvatarContainer}
onPress={() => handlePlayerAvatarClick(player)}
>
<Image
source={{
uri: player.avatar_url
}}
style={styles.userAvatar}
/>
</TouchableOpacity>
);
})}
My problem here is that when I tap the button I want to update a state of a state called selectedPlayers so I can update the style accordingly and then retrive the state back to the API.
I'm inicializing the state as const [playersAvatars, setPlayersAvatars] = useState([]);
And the handlePlayerAvatarClick function is:
function handlePlayerAvatarClick(newPlayer) {
if (newPlayer in selectedPlayers) {
const arrayWithRemovedPlayer = selectedPlayers.filter(player => player._id.equals(newPlayer._id));
setSelectedPlayers(arrayWithRemovedPlayer);
}
setSelectedPlayers(...selectedPlayers, newPlayer);
}
I'm getting an error saying that selectedPlayers.includes() is not a function I don't get the problem, if I run Array.isArray(selectedPlayers)
it returns true
so, in theory, I could use the array functions like includes().
Any idea on what the issue is?
Thank you for your time!
Upvotes: 1
Views: 41
Reputation: 39250
You did not pass the correct value to setSelectedPlayers and should have done setSelectedPlayers([...selectedPlayers, newPlayer])
.
Here is an optimised version where I use the callback version of state setter setSomeState(oldvalue=>newValue
:
//using React.memo will make Player a pure
// component and won't re render if props didn't change
const Player = React.memo(function Player({
player,
isSelected,
handlePlayerAvatarClick,
}) {
const r = React.useRef(0);
r.current++;
return (
<li
onClick={handlePlayerAvatarClick(player)}
style={{ cursor: 'pointer' }}
>
rendered:{r.current} times, name: {player.name}, is
selected:
{isSelected.toString()}
</li>
);
});
const players = [
{ id: 1, name: '1', completed: false },
{ id: 2, name: '2', completed: false },
];
function App() {
const [
selectedPlayers,
setSelectedPlayers,
] = React.useState([]);
//use callback so the handler never changes
const handlePlayerAvatarClick = React.useCallback(
(player) => () =>
setSelectedPlayers((selectedPlayers) =>
selectedPlayers.includes(player)
? selectedPlayers.filter((p) => p !== player)
: [...selectedPlayers, player]
),
[]
);
return (
<ul>
{players.map((player) => (
<Player //player is pure and won't re render if nothing changed
key={player.id}
player={player}
isSelected={selectedPlayers.includes(player)}
handlePlayerAvatarClick={handlePlayerAvatarClick}
/>
))}
</ul>
);
}
ReactDOM.render(<App />, document.getElementById('root'));
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/16.8.4/umd/react.production.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/16.8.4/umd/react-dom.production.min.js"></script>
<div id="root"></div>
Upvotes: 1