Reputation: 63
I've been trying to setup Xcode with OpenGL, but I can't get it to work.
I have been getting this error every time:
dyld: Library not loaded: /usr/local/opt/glfw/lib/libglfw.3.dylib
Referenced from: /Users/parisjackson-newman/Library/Developer/Xcode/DerivedData/GLFW_OpenGL-fjibdenxheioomgsseembfpbmeih/Build/Products/Debug/GLFW OpenGL
Reason: no suitable image found. Did find:
/usr/local/opt/glfw/lib/libglfw.3.dylib: code signature in (/usr/local/opt/glfw/lib/libglfw.3.dylib) not valid for use in process using Library Validation: mapped file has no cdhash, completely unsigned? Code has to be at least ad-hoc signed.
/usr/local/lib/libglfw.3.dylib: code signature in (/usr/local/lib/libglfw.3.dylib) not valid for use in process using Library Validation: mapped file has no cdhash, completely unsigned? Code has to be at least ad-hoc signed.
/usr/local/Cellar/glfw/3.3.2/lib/libglfw.3.3.dylib: code signature in (/usr/local/Cellar/glfw/3.3.2/lib/libglfw.3.3.dylib) not valid for use in process using Library Validation: mapped file has no cdhash, completely unsigned? Code has to be at least ad-hoc signed.
(lldb)
I used home-brew to install glfw and glew. And the code I am running is the standard window code from the glfw.org website
Upvotes: 4
Views: 1367
Reputation: 361
Seems root issue
install glfw from a package manager like brew brew install glfw
xcode search headers path usr/local/include
xcode search libraries path usr/local/lib
Upvotes: 1
Reputation: 350
Go to your Project Navigator and select your project.
Then, go to the Hardened Runtime section under the Signing & Capabilities tab.
Click the checkbox for Disable Library Validation.
Once this is done, you should be able to run your project.
Upvotes: 6