hri
hri

Reputation: 137

How enable autostart for a macOS menu bar app?

I am building an macOS app for the menu bar and it should automatically start with system start. I started with implementing the autostart functionality for a standard window based macOS app following this tutorial this tutorial. I have

That worked fine, the app launched automatically :) So I started changing the project, that the main application becomes a menu bar app. However than, the app wouldn't auto launch anymore :/ Does someone have a solution for that?

Heres the code of the app delegate of the main app:

import Cocoa
import ServiceManagement

@NSApplicationMain
class AppDelegate: NSObject, NSApplicationDelegate {

let statusItem = NSStatusBar.system.statusItem(withLength: NSStatusItem.variableLength)


func applicationDidFinishLaunching(_ aNotification: Notification) {

    statusItem.button?.title = "Test"
    statusItem.button?.target = self
    statusItem.button?.action = #selector(showWindow)


    // auto start
    let launcherAppId = "com.####.####Helper"
    let runningApps = NSWorkspace.shared.runningApplications
    let isRunning = !runningApps.filter { $0.bundleIdentifier == launcherAppId }.isEmpty

    SMLoginItemSetEnabled(launcherAppId as CFString, true)

    if isRunning {
        DistributedNotificationCenter.default().post(name: .killLauncher, object: Bundle.main.bundleIdentifier!)
    }
}

func applicationWillTerminate(_ aNotification: Notification) {
    // Insert code here to tear down your application
}

@objc func showWindow() {
    let storyboard = NSStoryboard(name: "Main", bundle: nil)
    guard let vc = storyboard.instantiateController(withIdentifier: "ViewController") as? ViewController else {
        fatalError("Unable to find main view controller")
    }

    guard let button = statusItem.button else {
        fatalError("Unable to find status item button")
    }

    let popover = NSPopover()
    popover.contentViewController = vc
    popover.behavior = .transient
    popover.show(relativeTo: button.bounds, of: button, preferredEdge: .maxY)

}


}

extension Notification.Name {
   static let killLauncher = Notification.Name("killLauncher")
}

And this is the app delegate of the helper app:

import Cocoa

@NSApplicationMain
class AppDelegate: NSObject, NSApplicationDelegate {



func applicationDidFinishLaunching(_ aNotification: Notification) {
    let mainAppIdentifier = "com.####.####"
    let runningApps = NSWorkspace.shared.runningApplications
    let isRunning = !runningApps.filter { $0.bundleIdentifier == mainAppIdentifier }.isEmpty

    if !isRunning {
        DistributedNotificationCenter.default().addObserver(self, selector: #selector(self.terminate), name: .killLauncher, object: mainAppIdentifier)

        let path = Bundle.main.bundlePath as NSString
        var components = path.pathComponents
        components.removeLast()
        components.removeLast()
        components.removeLast()
        components.append("MacOS")
        components.append("####") //main app name

        let newPath = NSString.path(withComponents: components)

        NSWorkspace.shared.launchApplication(newPath)
    }
    else {
        self.terminate()
    }
}

func applicationWillTerminate(_ aNotification: Notification) {
    // Insert code here to tear down your application
}

@objc func terminate() {
    NSApp.terminate(nil)
}


}

extension Notification.Name {
  static let killLauncher = Notification.Name("killLauncher")
}

Thank you very much for your help :)

Upvotes: 2

Views: 1072

Answers (1)

mhoeller
mhoeller

Reputation: 620

My code looks pretty much the same, except how I compose the path in the helper app:

var pathComponents = (Bundle.main.bundlePath as NSString).pathComponents
pathComponents.removeLast()
pathComponents.removeLast()
pathComponents.removeLast()
pathComponents.removeLast()
let newPath = NSString.path(withComponents: pathComponents)
NSWorkspace.shared.launchApplication(newPath)

Also, if I remember correctly, I had to make sure the Main.storyboard file still had the "Application Scene" with an Application object and an empty main menu.

Application Scene

Upvotes: 5

Related Questions