Reputation: 19415
So after dart
made new
keyword optional,
we can initialize an object with exact same syntax but different internal implementation.
class Color {
int r = 0, g = 0, b = 0;
Color({this.r, this.b, this.g});
//Named constructors
Color.red() //Implementation
Color.cyan() //Implementation
// Static Initializers
static Color red() => //Initialze with parameter
static Color cyan() => //Initialze with parameter
}
We can use them like this regardless of being it a named constructor
or static method
:
Color red = Color.red();
Color cyan = Color.cyan();
What is the place to use each of them?
Upvotes: 8
Views: 2896
Reputation: 6107
In case the class has final fields you may not be able to write a named constructor, but still can write a static method.
In code below we cannot have fromHex constructor, but can have static method:
class Color {
final int r;
final int g;
final int b;
Color({this.r = 0, this.g = 0, this.b = 0});
//Color.fromHex(String hex) {...} //does not compile
static Color fromHex(String hex) {
int intColor = int.parse(hex);
int red = (intColor >> 16) & 0xff;
int green = (intColor >> 8) & 0xff;
int blue = (intColor >> 0) & 0xff;
return Color(r: red, g: green, b: blue);
}
}
Also, Dart compiler somehow acknowledges similarity and does not allow to have both a named constructor and a static method with the same name.
Upvotes: 0
Reputation: 73
Another very useful feature of static class methods is that you can make them asynchronous, i.e. wait for full initialisation in case this depends on some asynchronous operation:
Future<double> getCurrentPrice(String ticker) async {
double price;
// for example, fetch current price from API
price = 582.18;
return price;
}
class Stock {
String ticker;
double currentPrice=0.0;
Stock._(this.ticker);
static Future<Stock> stockWithCurrentPrice(String ticker) async {
Stock stock = Stock._(ticker);
stock.currentPrice = await getCurrentPrice (ticker);
return stock;
}
}
void main() async {
Stock stock = await Stock.stockWithCurrentPrice('AAPL');
print ('${stock.ticker}: ${stock.currentPrice}');
}
Upvotes: 2
Reputation: 106
Constructors and static functions are different. You usually create a named constructor that returns an instance of an object with some predefined values. For example, you have a class called Person
which stores Name
and Job
. You can create this named constructor Person.doctor(name)
which you will return a Person
object with Job = 'doctor'
class Person{
final name;
final job;
Person(this.name, this.job);
Person.doctor(this.name, {this.job = "doctor"});
}
Static functions or variable persists on all the instance of a class. Let us say, Person
has a static variable called count
. You increment the count variable whenever an instance of Person
is created. You can call Person.count
anywhere later in your code to get the value of count
(Number of instances of Person
)
class Person{
final name;
final job;
static int count;
Person(this.name, this.job){
count++;
}
Person.doctor(this.name, {this.job = "doctor"});
}
Upvotes: 4
Reputation: 4074
Another benefit of the distinction between named constructor
and static function
is that in the documentation generated the function will be either filed in the construction section or the methods section, which further makes it's intentions clearer to the reader.
A person looking for a constructor in the constructor section of the documentation will easily discover the named constructors as opposed to having to also dig through the static functions section too.
Upvotes: 1
Reputation: 71773
In practice there is little difference between a factory constructor and a static method.
For a generic class, it changes where you can (and must) write a type parameter:
class Box<T> {
T value;
Box._(this.value);
factory Box.withValue(this.value) => Box<T>._(value);
static Box<T> fromValue<T>(T value) => Box<T>._(value);
}
...
var box1 = Box<int>.withValue(1);
var box2 = Box.fromValue<int>(2);
So, for generic classes, factory constructors are often what you want. They have the most pleasant syntax.
For non-generic classes, there is very little difference, so it's mainly about signaling intent. And deciding which category the name goes into in the DartDoc.
If the main objective of the function is to create a new object, make it a constructor.
If the main objective is to do some computation and eventually return an object (even if it's a new object), make it a static function.
That's why parse
methods are generally static functions.
In short, do what feels right for your API.
Upvotes: 7