Reputation: 17
I'm trying to work with dynamic arrays. When I try to overload the "=" operator it does not work. When debugging the file it doesn't execute the void function to overload the operator.
#include <iostream>
using namespace std;
class cppArray {
public:
cppArray(int size);
~cppArray();
int read(int index);
void write(int content, int index);
void operator=(cppArray& s);
int search(int target);
int size();
private:
int* myArray;
int arraySize;
};
cppArray::cppArray(int size) {
myArray = new int[size];
arraySize = size;
}
//delete the memory space assigned to myArray
cppArray::~cppArray() {
delete[] myArray;
myArray = 0;
}
int cppArray::read(int index) {
if (index < arraySize) {
return myArray[index];
}
else {
cout << "Out of range" << endl;
exit(1);
}
}
Here I'm trying to copy the content of the original array to an auxiliar one, and then redefine the size of the original array so I can add more content to the original array
void cppArray::write(int content, int index) {
if (index < arraySize) {
myArray[index] = content;
}
else {
cppArray auxArray(arraySize);
auxArray.myArray = myArray;
delete[] myArray;
arraySize = index + 1;
myArray = new int[arraySize];
myArray = auxArray.myArray;
myArray[index] = content;
}
}
I'm pretty sure this is wrong, but I can't figure out a way to overload it correctly
void cppArray::operator=(cppArray& s) {
delete[] s.myArray;
s.myArray = new int[arraySize];
for (int i = 0; i < arraySize; i++)
{
myArray[i] = s.myArray[i];
}
}
int cppArray::size() {
return arraySize;
}
int main(int argc, char** argv) {
cppArray dsArray(3);
dsArray.write(1, 0);
dsArray.write(2, 1);
dsArray.write(3, 2);
dsArray.write(4, 3);
for (int i = 0; i < dsArray.size(); i++) {
cout << dsArray.read(i) << "\t";
}
cout << endl;
return 0;
}```
Upvotes: 0
Views: 59
Reputation: 22354
Your implementation is almost correct, but you delete the wrong array. You should only modify *this
object, and not s
. Also, you should follow conventions, or people will be very surprised when using your class.
Here's corrected version:
//return *this - a very expected convention
cppArray& cppArray::operator=(const cppArray& s) {
// Make sure s is not modified ^^^^
if (this == &s) {
return *this; //protection against self writing, things would get bad if you did that
}
arraySize = s.arraySize; //copy size first
delete[] myArray; //delete array from this object
myArray = new int[arraySize]; //recreate array
for (int i = 0; i < arraySize; i++)
{
myArray[i] = s.myArray[i]; //no changes here
}
return *this;
}
Upvotes: 3