mic
mic

Reputation: 165

How to use edit an environment object from a class function?

I am new to swift programming. I was trying to play around with the environment object to update views by changing the value of the environment object specifically via a class function. I have two subviews in the contentview as I wish to see if both subviews get updated together when the string gets changed in UserData environment object.

However, there's an error saying 'Thread 1: Fatal error: No ObservableObject of type UserData found. A View.environmentObject(_:) for UserData may be missing ...'

In SceneDelagate.swift, I have injected the environment object:

let userData = UserData()

window.rootViewController = UIHostingController(rootView:contentView.environmentObject(userData))

UserData.swift

final class UserData: ObservableObject {

    @Published var image: UIImage? = nil
    @Published var string  = "" 



}

StringGenerator.swift

class StringGenerator {

    @EnvironmentObject var userData: UserData


    func changeURL(){
        print("Changing string now from \(userData.string)")
        if self.userData.string == "HELLO"{
            self.userData.string = "BYE"

        }
        else{
            self.userData.string = "HELLO"
        }
        print("to \(userData.string)")
    }
}

SubView1.swift

struct SubView1: View {
    @EnvironmentObject var userData: UserData



    var body: some View {
        Text("\(userData.string)")

    }
}

SubView2.swift

struct SubView2: View {
    @EnvironmentObject var userData: UserData



    var body: some View {
        Text("\(userData.string)")

    }
}

ContentView.swift

struct ContentView: View {
    @EnvironmentObject var userData: UserData

    let stringGenerator = StringGenerator()

    var body: some View {

        VStack{

            Button(action: {
                print("Changing Text Now !")
                self.stringGenerator.changeURL()
                print("\(self.userData.string)")
            }) {
                Text("Change Text ")
            }


            SubView1()
            SubView2()


        }


    }
}

In general, I wish to know how does one change the environment object via a class function.

The code crashes when I run it. What's the problem in here?

Upvotes: 2

Views: 1211

Answers (1)

Asperi
Asperi

Reputation: 258057

Here is a solution:

1) in ContentView

struct ContentView: View {
    @EnvironmentObject var userData: UserData

    let stringGenerator: StringGenerator   // declare-only

2) in generator

class StringGenerator {

    var userData: UserData   // just member
    init(userData: UserData) {
      self.userData = userData
    }

3) in SceneDelegate

let userData = UserData()

// inject generator via constructor with same user data
let contentView = ContentView(stringGenerator: 
                              StringGenerator(userData: userData))

window.rootViewController = UIHostingController(rootView: 
                              contentView.environmentObject(userData))

Upvotes: 1

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