Reputation: 2689
I want to create a simple mechanic where I control the rotation of an object that is childed to a parent.
Imagine a pot of water on the shoulder of a person. When the person jumps, the pot also changes position since it is a child. But I dont want to inherit the parent rotation. As I want to control the rotation of this child via script/gyroscope.
I know that a common solution to this would be to freeze the rotation in script within LateUpdate()
:
Vector3 InitPos;
void Start ()
{
InitRot = transform.rotation;
}
void LateUpdate ()
{
transform.rotation = InitRot;
}
This would work, if I did not intend on controlling the rotation separately. Like mentioned above, I want to control the rotation of the child via touch or gyroscope. How can I achieve this?
Thanks
Upvotes: 0
Views: 680
Reputation: 321
You can detach the child object from parent object, then make an empty gameobject under the parent object which will be target object, then with a basic follow script just follow the empty target object like
void Update()
transform.position = Vector3.MoveTowards(transform.position, following.transform.position,followSpeed);
or directly
void Update()
transform.position = following.transform.position
Upvotes: 1