Reputation: 11
I wanted to make a continuous connection between my computer and Raspberry Pi Zero W. Everything is working except when I want to interact with socket, the read() function works only once. I wished to send multiple messages via the socket.
This is happening no matter which device is a server/client. I wonder if there is some part of functionality that I don't yet understand and that's why I ran into problems.
What is happening:
Code for server on Raspberry Pi:
#include <cstdio>
#include <unistd.h>
#include <sys/socket.h>
#include <bluetooth/bluetooth.h>
#include <bluetooth/rfcomm.h>
#include <cstdlib>
//server
int main(int argc, char **argv)
{
struct sockaddr_rc loc_addr = { 0 }, rem_addr = { 0 };
char buf[1024] = { 0 };
int s, client, bytes_read;
socklen_t opt = sizeof(rem_addr);
// allocate socket
s = socket(AF_BLUETOOTH, SOCK_STREAM, BTPROTO_RFCOMM);
// bind socket to port 1 of the first available
// local bluetooth adapter
loc_addr.rc_family = AF_BLUETOOTH;
loc_addr.rc_bdaddr = (bdaddr_t) {{0, 0, 0, 0, 0, 0}};
loc_addr.rc_channel = (uint8_t) 1;
bind(s, (struct sockaddr *)&loc_addr, sizeof(loc_addr));
// put socket into listening mode
listen(s, 16);
// accept connection
client = accept(s, (struct sockaddr *) &rem_addr, &opt);
ba2str(&rem_addr.rc_bdaddr, buf);
fprintf(stderr, "accepted connection from %s\n", buf);
while (true) {
// read data from the client
memset(buf, 0, sizeof(buf));
printf("I want to receive\n");
bytes_read = read(client, buf, sizeof(buf));
if (bytes_read > 0) {
printf("received [%s]\n", buf);
} else exit(1);
if (buf[0] == 'e' && buf[1] == 'd') break;
}
// close connection
close(client);
close(s);
return 0;
}
Code for sender on a PC:
#include <cstdio>
#include <unistd.h>
#include <sys/socket.h>
#include <bluetooth/bluetooth.h>
#include <bluetooth/rfcomm.h>
#include <iostream>
//client
int main(int argc, char **argv)
{
int s, status;
do {
struct sockaddr_rc addr = { 0 };
char dest[18] = "B8:27:EB:46:9D:46";
// allocate a socket
s = socket(AF_BLUETOOTH, SOCK_STREAM, BTPROTO_RFCOMM);
// set the connection parameters (who to connect to)
addr.rc_family = AF_BLUETOOTH;
addr.rc_channel = (uint8_t) 1;
str2ba( dest, &addr.rc_bdaddr );
// connect to server
status = connect(s, (struct sockaddr *)&addr, sizeof(addr));
// send a message
while (true) {
std::cout << "write: ";
std::string buf;
std::cin >> buf;
if( status == 0 ) {
status = write(s, buf.c_str(), buf.length());
}
if( status < 0 ) perror("error");
if(buf == "ed") break;
sleep(1);
}
} while(status < 0);
close(s);
return 0;
}
Output on Pi:
pi@zero:~/RpiBT/builds/r $ ./Pi2
accepted connection from 60:D8:19:A9:42:50
I want to receive
received [lal]
I want to receive
pi@zero:~/RpiBT/builds/r $ ./Pi2
accepted connection from 60:D8:19:A9:42:50
I want to receive
received [kra]
I want to receive
pi@zero:~/RpiBT/builds/r $
Output on PC:
[beton@fedorabeton cmake-build-debug]$ ./Pi
write: lal
write: lal
write: ed
[beton@fedorabeton cmake-build-debug]$ ./Pi
write: kra
write: ark
write: ^C
[beton@fedorabeton cmake-build-debug]$
Upvotes: 0
Views: 694
Reputation: 11
Turns out there was one thing that I did wrong:
The client side...
if ( status == 0 ) {
status = write(s, buf.c_str(), buf.length());
}
After that status variable is no longer equal to zero, so after a loop it couldn't reach the write() function. I now remember to reset status back to zero after a successful write().
So it was not that the server was stuck on read() for some weird reason. In fact, the client could reach write() only once.
I noticed it after I started simplifying my program to writing two write() functions with hard-coded strings. It's not the first time this has helped me so to anybody: when you run into problem, break it down, simplify and avoid assuming the wrong cause.
Upvotes: 0