Reputation: 21
I'm learning gtkmm in order to program Conway's Game of Life as a demo. Currently I'm trying to show two buttons in a header bar, and I'm following a tutorial, but nothing is showing up in the window. Here's my code:
Display.h:
#include <gtkmm/window.h>
#include <gtkmm/headerbar.h>
#include <gtkmm/button.h>
class Display : public Gtk::Window
{
public:
Display();
Display(int xSize, int ySize);
virtual ~Display();
private:
//child widgets
Gtk::HeaderBar mHeader;
Gtk::Button startButton;
Gtk::Button stopButton;
};
Display.cpp:
#include "Display.h"
Display::Display(int xSize, int ySize):
startButton("start"),
stopButton("stop"),
mHeader()
{
//set window properties
set_title("Conway's Game of Life");
set_size_request(xSize, ySize);
set_border_width(5);
mHeader.set_title("Game of Life");
//add to header bar
mHeader.pack_start(startButton);
mHeader.pack_start(stopButton);
//add header bar
add(mHeader);
//make everything visible
show_all();
}
Display::Display()
{
Display(600, 600);
}
Display::~Display() {}
Main.cpp:
#include "Display.h"
#include <gtkmm.h>
int main(int argc, char **argv)
{
auto app = Gtk::Application::create(argc, argv);
Display Window;
return app->run(Window);
}
I've been trying to fix this for quite a while and can't seem to figure it out. Any help would be greatly appreciated.
Upvotes: 0
Views: 359
Reputation: 4296
The problem is that you are not using constructor delegation correctly. Try to write your default constructor as follow instead:
Display::Display()
: Display(600, 600) // Delegate here, not in body...
{
}
and it should work. Note that this is a C++11 feature.
Upvotes: 1