Thibault Friedrich
Thibault Friedrich

Reputation: 185

Headset position always returns zero in Oculus Quest with Unity and Oculus SDK

I am using the Oculus Quest with Unity 2018.4.22f1 and Oculus SDK. Moving into my application works well. But every time I want to get the position of the headset, the vector zero is returned.

I tried these solutions :

OVRPose tracker = OVRManager.tracker.GetPose();
return tracker.position;

And

GameObject camera = GameObject.Find("OVRCameraRig");
return camera.transform.position;

This is position tracking setup:

enter image description here

Do you have any idea how to get the headset position?

Upvotes: 1

Views: 2296

Answers (1)

Yuval.R
Yuval.R

Reputation: 1291

When I want to get the headset's position, I am using the transform.position of the CenterEyeAnchor which is inside OVRPlayerController/OVRCameraRig/TrackingSpace.

using UnityEngine;

public class YourScriptNameHere : MonoBehaviour
{
    GameObject centerEye;
    Vector3 headsetPos;

    void Start(){
        centerEye = GameObject.Find("CenterEyeAnchor");
    }

    void Update(){
        headsetPos = centerEye.transform.position;
    }
}

Upvotes: 3

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