Reputation: 141
I have an input type='number'
and a button to indicate function testfun()
and an if statement in the function that is supposed to validate that the number is within range and provide clear instructions.
when I enter a number within the range of 1-1000 it works fine.
when I enter a number that is <1 or >1000 the <div><p>
does not populate.
HTML:
<div class="preT" id="preT">
<form>
<label for="voipLines">VoIP Lines</label>
<input type="number" id="voipLines" name="voipLines" requiered min="1" max="1000" value="1">
</form>
<div class="voipbutton" id="voipbutton">
<button class="button" onclick="testfun()">Test Clicker</button>
</div>
</div>
<div id="duringT">
<p Id="clickerTest"></p>
<div Id="prBar" data-label=""></div>
<div id="canvascon"></div>
</div>
JS:
function testfun() { //used in HTML
var voip = document.getElementById("voipLines").value;
if (voip < 1) { //voiplines verification
return document.getElementById("clickerTest").innerHTML = "<div><p>Make Sure VoIP Lines is within the range of 1 to 1000</p></div>";
} else if (voip > 1000) {
return document.getElementById("clickerTest").innerHTML = "<div><p>Make Sure VoIP Lines is within the range of 1 to 1000</p></div>";
} else {
var voipGuide = document.getElementById("clickerTest").innerHTML = '<h2>Clicker Successful!!!</h2>\
<p>Please click the link below to start <b>' + voip + ' test</b></p>\
<p>To change the amount of tests to run <a href= "">Click Here</a></p>';
document.getElementById('preT').style.display = 'none';
document.getElementById("canvascon").innerHTML = '<div id="canvas-container"><canvas id="canvs3" style="background-color:#F0F0F0; ">Your browser does not support the HTML5 canvas tag.</canvas><br><br></div>';
voipsims();
bootfun();
}
}
Upvotes: 0
Views: 117
Reputation: 4595
There was a typo: the property is .innerHTML
, not .innerhtml
. Working example:
function testfun() { //used in HTML
var voip = document.getElementById("voipLines").value,
clickerTest = document.getElementById("clickerTest");
if (voip < 1) //voiplines verification
return clickerTest.innerHTML = "<div><p>Make Sure VoIP Lines is within the range of 1 to 1000</p></div>";
else if (voip > 1000)
return clickerTest.innerHTML = "<div><p>Make Sure VoIP Lines is within the range of 1 to 1000</p></div>";
else {
var voipGuide = clickerTest.innerHTML = '<h2>Clicker Successful!!!</h2>\
<p>Please click the link below to start <b>' + voip + ' test</b></p>\
<p>To change the amount of tests to run <a href= '
'>Click Here</a></p>';
document.getElementById('preT').style.display = 'none';
document.getElementById("canvascon").innerHTML = '<div id="canvas-container"><canvas id="canvs3" style="background-color:#F0F0F0; ">Your browser does not support the HTML5 canvas tag.</canvas><br><br></div>';
}
}
<div class="preT" id="preT">
<form>
<label for="voipLines">VoIP Lines</label>
<input type="number" id="voipLines" name="voipLines" min="1" max="1000" value="1" required>
</form>
<div class="voipbutton" id="voipbutton">
<button class="button" onclick="testfun()">Test Clicker</button>
</div>
</div>
<div id="duringT">
<p id="clickerTest"></p>
<div id="prBar" data-label=""></div>
<div id="canvascon"></div>
</div>
Upvotes: 1
Reputation: 3158
Here is a working version in Codepen. https://codepen.io/riza-khan/pen/YzwwRLQ?editors=1011
There were some bad practices in your code. Namely, it is better to use eventListeners then to call a function via a onclick in the HTML tags.
Secondly, there were some spelling mistakes, which are corrected in the codepen version.
With the corrections, the IF/ELSEIF block wouldn't even be required but I left it there anyway.
<div class="preT" id="preT">
<form>
<label for="voipLines">VoIP Lines</label>
<input type="number" id="voipLines" name="voipLines" required min="1" max="1000" value="1">
</form>
<div class="voipbutton" id="voipbutton">
<button class="button">Test Clicker</button>
</div>
</div>
<div id="duringT">
<p Id="clickerTest"></p>
</div>
document.querySelector(".button").addEventListener("click", () => {
let voip = document.querySelector("#voipLines").value;
if (voip < 1) {
document.querySelector("#clickerTest").innerHTML =
"<div><p>Make Sure VoIP Lines is within the range of 1 to 1000</p></div>";
} else if (voip > 1000) {
document.querySelector("#clickerTest").innerHTML =
"<div><p>Make Sure VoIP Lines is within the range of 1 to 1000</p></div>";
} else {
var voipGuide = (document.getElementById("clickerTest").innerHTML =
"<h2>Clicker Successful!!!</h2>\
<p>Please click the link below to start <b>" +
voip +
' test</b></p>\
<p>To change the amount of tests to run <a href= "">Click Here</a></p>');
document.getElementById("preT").style.display = "none";
document.getElementById("canvascon").innerHTML =
'<div id="canvas-container"><canvas id="canvs3" style="background-color:#F0F0F0; ">Your browser does not support the HTML5 canvas tag.</canvas><br><br></div>';
voipsims();
bootfun();
}
});
Upvotes: 2
Reputation: 103
I am not sure of this answer, but I think innerhtml should be innerHTML and there shouldn't be spaces between 'if', 'else if', 'else' and "{" and "}". So it should be "
if (voip<1){
...
}else if (voip>1000){
...
}else{
...
} "
There is also a \ after the paragraph ending after the Please click the link... which I think is incorrect.
Upvotes: 0
Reputation: 418
In the else body, you use innerHTML, but in the if and else if you use innerhtml. It should be innerHTML
Upvotes: 2