Reputation: 43
I'm writing a simple GUI application with the https://github.com/lxn/walk/ library
I was wondering how I could increase the font size in the window generated by this code:
var inTE, outTE *walk.TextEdit
MainWindow{
Title: "8-BALL",
MinSize: Size{400, 300},
Layout: VBox{},
Children: []Widget{
HSplitter{
Children: []Widget{
TextEdit{AssignTo: &inTE},
TextEdit{AssignTo: &outTE, ReadOnly: true},
},
},
PushButton{
Text: "CHIEDI",
OnClicked: func() {
outTE.SetText(strings.ToUpper("EXAMPLE"))
inTE.SetText("")
},
},
},
}.Run()
If you know how to do it, tell me (I've already read the documentation but I couldn't find what I was looking for).
Upvotes: 0
Views: 1013
Reputation: 1029
In MainWindow
struct there is field Font. In this field you can specify font family, size and style.
So Your code with font family "Segoe UI" and font size 9p, should looks like:
var inTE, outTE *walk.TextEdit
MainWindow{
Title: "8-BALL",
Font: Font{Family: "Segoe UI", PointSize: 9},
MinSize: Size{400, 300},
Layout: VBox{},
Children: []Widget{
HSplitter{
Children: []Widget{
TextEdit{AssignTo: &inTE},
TextEdit{AssignTo: &outTE, ReadOnly: true},
},
},
PushButton{
Text: "CHIEDI",
OnClicked: func() {
outTE.SetText(strings.ToUpper("EXAMPLE"))
inTE.SetText("")
},
},
},
}.Run()
Also you can change font for specific widget, for example PushButton
var inTE, outTE *walk.TextEdit
MainWindow{
Title: "8-BALL",
MinSize: Size{400, 300},
Layout: VBox{},
Children: []Widget{
HSplitter{
Children: []Widget{
TextEdit{AssignTo: &inTE},
TextEdit{AssignTo: &outTE, ReadOnly: true},
},
},
PushButton{
Font: Font{Family: "Segoe UI", PointSize: 9},
Text: "CHIEDI",
OnClicked: func() {
outTE.SetText(strings.ToUpper("EXAMPLE"))
inTE.SetText("")
},
},
},
}.Run()
Upvotes: 1