Reputation: 15402
I use in my ARCore project Sceneform. It seems that this project is now mentioned as Archived by Google. More info we can find here or on this page.
I don't understand if Google really abandoned this SDK, or if it is - or will be - directly integrated in ARCore SDK?
Thanks for any information concerning the future of this SDK and a potential replacements.
Upvotes: 38
Views: 21725
Reputation: 58113
Updated: September 08, 2024.
In 2021, Google discontinued Sceneform but its latest release (1.17.1
) still working fine on AR/VR apps. There's no official Sceneform replacements in the near future. Original ARCore team fell apart. Listen to what Fred Sauer, a Developer Advocate at Google (ARCore team), told about Sceneform replacement: AMA : ARCore (time 06:25).
Google recommended not to use Sceneform 1.17.0
and Sceneform 1.16.0
due to bugs and Maven artifacts (use the latest version 1.17.1
instead). Since version 1.16
you can import glTF
/glTB
models in your app, instead of SFA
/SFB
assets. Also Sceneform 1.16
went open-source. There are two official versions to choose from:
This is the continuation (by Thomas Gorisse) of the archived Google Sceneform.
Upvotes: 24
Reputation: 904
Sceneform maintained and successor:
Differences with Google Sceneform (1.15.0, 1.16.0, 1.17.0 and 1.17.1)
mavenCentral()
dependencyglb
or gltf
for 3D models (animations supported)hdr
or ktx
for Environement (IndirectLight + Skybox)Upvotes: 46
Reputation: 533
It's a sad story, I like Sceneform and for me it will not be easy to simple replace it. Because of that I forked it and updated the lib to androidx and filament 1.7. https://github.com/RGregat/sceneform-android-sdk. What is not working is the new Depth API introduced in ARCore 1.18. I'm not sure how difficult it is to implement it into Sceneform, because it depends on the Fragment Shader.
Upvotes: 8