Reputation: 1785
Currently I have a view like this:
struct StatsView: View {
var body: some View {
ScrollView {
Text("Test1")
Text("Test2")
Text("Test3")
}
}
}
This renders a view that contains 3 texts inside a scroll view. Whenever I drag any of these texts inside of the window, the view will move because it's scrollable, even if these 3 texts fit in the window and there is remaining space.
What I want to achieve is to only make the ScrollView
scrollable if its content exceeds the window's height. If not, I want the view to be static and not move.
I've tried to use GeometryReader
and setting the scroll view's frame to the window width and height, also the same for the content but I continue to have the same behavior. I have also tried setting minHeight
and maxHeight
without any luck.
Upvotes: 54
Views: 43018
Reputation: 258441
Here is a possible approach if a content of scroll view does not require user interaction (as in PO question):
Tested with Xcode 11.4 / iOS 13.4
struct StatsView: View {
@State private var fitInScreen = false
var body: some View {
GeometryReader { gp in
ScrollView {
VStack { // container to calculate total height
Text("Test1")
Text("Test2")
Text("Test3")
//ForEach(0..<50) { _ in Text("Test") } // uncomment for test
}
.background(GeometryReader {
// calculate height by consumed background and store in
// view preference
Color.clear.preference(key: ViewHeightKey.self,
value: $0.frame(in: .local).size.height) })
}
.onPreferenceChange(ViewHeightKey.self) {
self.fitInScreen = $0 < gp.size.height // << here !!
}
.disabled(self.fitInScreen) // for iOS <16
//.scrollDisabled(self.fitInScreen) // for iOS 16+
}
}
}
Note: ViewHeightKey
preference key is taken from this my solution
Upvotes: 25
Reputation: 681
This might help in case scrolling needs to be disabled depending on some condition. It's possible from iOS 16 onwards:
var body: some View {
ScrollView {
// Content
}
.scrollDisabled(yourFlag)
}
Upvotes: -1
Reputation: 1320
My solution does not disable content interactivity
struct ScrollViewIfNeeded<Content: View>: View {
@ViewBuilder let content: () -> Content
@State private var scrollViewSize: CGSize = .zero
@State private var contentSize: CGSize = .zero
var body: some View {
ScrollView(shouldScroll ? [.vertical] : []) {
content().readSize($contentSize)
}
.readSize($scrollViewSize)
}
private var shouldScroll: Bool {
scrollViewSize.height <= contentSize.height
}
}
struct SizeReaderModifier: ViewModifier {
@Binding var size: CGSize
func body(content: Content) -> some View {
content.background(
GeometryReader { geometry in
Color.clear.onAppear() {
DispatchQueue.main.async {
size = geometry.size
}
}
}
)
}
}
extension View {
func readSize(_ size: Binding<CGSize>) -> some View {
self.modifier(SizeReaderModifier(size: size))
}
}
Usage:
struct StatsView: View {
var body: some View {
ScrollViewIfNeeded {
Text("Test1")
Text("Test2")
Text("Test3")
}
}
}
Upvotes: 14
Reputation: 899
Post iOS 16.4: You can now use the scrollBounceBehavior(_:axes:) modifier:
var body: some View {
ScrollView {
// your content
}
.scrollBounceBehavior(.basedOnSize, axes: [.vertical])
}
Post iOS16: I'd have used the pattern matching nature of ViewThatFits:
var body: some View {
ViewThatFits {
// your content
ScrollView {
// same content
}
}
}
Upvotes: 50
Reputation: 1169
This might help in case you need to listen on changes in font sizes, context changes etc. Simply just change the viewIndex
to you needed identifier for changes.
This view will inform you about if it's scrolled or not, and also if the original content fits inside the scrollview or if it's scrollable.
Hope it helps someone :)
import Combine
import SwiftUI
struct FeedbackScrollView<Content: View>: View {
/// Used to inform the FeedbackScrollView if the view changes (mainly used in 'flows')
var viewIndex: Double
/// Notifies if the scrollview is scrolled
@Binding var scrollViewIsScrolled: Bool
/// Notifies if the scrollview has overflow in it's content, to indicate if it can scroll or now
@Binding var scrollViewCanScroll: Bool
/// The content you want to put into the scrollview.
@ViewBuilder private let content: () -> Content
public init(
viewIndex: Double = 0,
scrollViewIsScrolled: Binding<Bool> = .constant(false),
scrollViewCanScroll: Binding<Bool>,
@ViewBuilder content: @escaping () -> Content
) {
self.viewIndex = viewIndex
self._scrollViewIsScrolled = scrollViewIsScrolled
self._scrollViewCanScroll = scrollViewCanScroll
self.content = content
}
var body: some View {
GeometryReader { geometry in
ScrollView {
offsetReader
content()
.frame(
minHeight: geometry.size.height,
alignment: .topLeading
)
.background(
GeometryReader { contentGeometry in
Color.clear
.onAppear {
scrollViewCanScroll = contentGeometry.size.height > geometry.size.height
}
.onChange(of: viewIndex) { _ in
scrollViewCanScroll = contentGeometry.size.height > geometry.size.height
}
}
)
}
.dismissKeyboardOnDrag()
.coordinateSpace(name: "scrollSpace")
.onPreferenceChange(OffsetPreferenceKey.self, perform: offsetChanged(offset:))
}
}
var offsetReader: some View {
GeometryReader { proxy in
Color.clear
.preference(
key: OffsetPreferenceKey.self,
value: proxy.frame(in: .named("scrollSpace")).minY
)
}
.frame(height: 0)
}
private func offsetChanged(offset: CGFloat) {
withAnimation {
scrollViewIsScrolled = offset < 0
}
}
}
private struct OffsetPreferenceKey: PreferenceKey {
static var defaultValue: CGFloat = .zero
static func reduce(value: inout CGFloat, nextValue: () -> CGFloat) {}
}
struct FeedbackScrollView_Previews: PreviewProvider {
static var previews: some View {
FeedbackScrollView(
viewIndex: 0,
scrollViewIsScrolled: .constant(false),
scrollViewCanScroll: .constant(true)
) { }
}
}
Use it like this:
...
@State var scrollViewIsScrolled: Bool
@State var scrollViewCanScroll: Bool
FeedbackScrollView(
viewIndex: numberOfCompletedSteps,
scrollViewIsScrolled: $scrollViewIsScrolled,
scrollViewCanScroll: $scrollViewCanScroll
) {
// Your (scrollable) content goes here..
}
Upvotes: 1
Reputation: 573
Unfourtunatly none of the solutions here allow for dynamically responding to when turning on accessibility and increasing the font size on the fly. Hoping there will be a complete solution without disabling the UI within the scrollView.
Upvotes: 0
Reputation: 89
According to the Asperi! answer, I created a custom component that covers reported issue
private struct ViewHeightKey: PreferenceKey {
static var defaultValue: CGFloat { 0 }
static func reduce(value: inout Value, nextValue: () -> Value) {
value = value + nextValue()
}
}
struct SmartScrollView<Content: View>: View {
@State private var fitInScreen = false
@State var axes = Axis.Set.vertical
let content: () -> Content
var body: some View {
GeometryReader { gp in
ScrollView(axes) {
content()
.onAppear {
axes = fitInScreen ? [] : .vertical
}
.background(GeometryReader {
// calculate height by consumed background and store in
// view preference
Color.clear.preference(key: ViewHeightKey.self,
value: $0.frame(in: .local).size.height) })
}
.onPreferenceChange(ViewHeightKey.self) {
self.fitInScreen = $0 < gp.size.height // << here !!
}
}
}
}
usage:
var body: some View {
SmartScrollView {
Content()
}
}
Upvotes: 2
Reputation: 264
I can't comment, because I don't have enough reputation, but I wanted to add a comment in the happymacaron answer. The extension worked for me perfectly, and for the Boolean to show or not the scrollView, I used the this code to know the height of the device:
///Device screen
var screenDontFitInDevice: Bool {
UIScreen.main.bounds.size.height < 700 ? true : false
}
So, with this var I can tell if the device height is less than 700, and if its true I want to make the view scrollable so the content can show without any problem.
So wen applying the extension I just do this:
struct ForgotPasswordView: View {
var body: some View {
VStack {
Text("Scrollable == \(viewModel.screenDontFitInDevice)")
}
.useScrollView(when: viewModel.screenDontFitInDevice, showsIndicators: false)
}
}
Upvotes: 3
Reputation: 469
For some reason I could not make work any of the above, but it did inspire me find a solution that did in my case. It's not as flexible as others, but could easily be adapted to support both axes of scrolling.
import SwiftUI
struct OverflowContentViewModifier: ViewModifier {
@State private var contentOverflow: Bool = false
func body(content: Content) -> some View {
GeometryReader { geometry in
content
.background(
GeometryReader { contentGeometry in
Color.clear.onAppear {
contentOverflow = contentGeometry.size.height > geometry.size.height
}
}
)
.wrappedInScrollView(when: contentOverflow)
}
}
}
extension View {
@ViewBuilder
func wrappedInScrollView(when condition: Bool) -> some View {
if condition {
ScrollView {
self
}
} else {
self
}
}
}
extension View {
func scrollOnOverflow() -> some View {
modifier(OverflowContentViewModifier())
}
}
Usage
VStack {
// Your content
}
.scrollOnOverflow()
Upvotes: 40
Reputation: 490
Building on Asperi's answer, we can conditionally wrap the view with a ScrollView
when we know the content is going to overflow. This is an extension to View you can create:
extension View {
func useScrollView(
when condition: Bool,
showsIndicators: Bool = true
) -> AnyView {
if condition {
return AnyView(
ScrollView(showsIndicators: showsIndicators) {
self
}
)
} else {
return AnyView(self)
}
}
}
and in the main view, just check if the view is too long using your logic, perhaps with GeometryReader
and the background color trick:
struct StatsView: View {
var body: some View {
VStack {
Text("Test1")
Text("Test2")
Text("Test3")
}
.useScrollView(when: <an expression you write to decide if the view fits, maybe using GeometryReader>)
}
}
}
Upvotes: 5
Reputation: 4109
I've made a more comprehensive component for this problem, that works with all type of axis sets:
Code
struct OverflowScrollView<Content>: View where Content : View {
@State private var axes: Axis.Set
private let showsIndicator: Bool
private let content: Content
init(_ axes: Axis.Set = .vertical, showsIndicators: Bool = true, @ViewBuilder content: @escaping () -> Content) {
self._axes = .init(wrappedValue: axes)
self.showsIndicator = showsIndicators
self.content = content()
}
fileprivate init(scrollView: ScrollView<Content>) {
self._axes = .init(wrappedValue: scrollView.axes)
self.showsIndicator = scrollView.showsIndicators
self.content = scrollView.content
}
public var body: some View {
GeometryReader { geometry in
ScrollView(axes, showsIndicators: showsIndicator) {
content
.background(ContentSizeReader())
.onPreferenceChange(ContentSizeKey.self) {
if $0.height <= geometry.size.height {
axes.remove(.vertical)
}
if $0.width <= geometry.size.width {
axes.remove(.horizontal)
}
}
}
}
}
}
private struct ContentSizeReader: View {
var body: some View {
GeometryReader {
Color.clear
.preference(
key: ContentSizeKey.self,
value: $0.frame(in: .local).size
)
}
}
}
private struct ContentSizeKey: PreferenceKey {
static var defaultValue: CGSize { .zero }
static func reduce(value: inout Value, nextValue: () -> Value) {
value = CGSize(width: value.width+nextValue().width,
height: value.height+nextValue().height)
}
}
// MARK: - Implementation
extension ScrollView {
public func scrollOnlyOnOverflow() -> some View {
OverflowScrollView(scrollView: self)
}
}
Usage
ScrollView([.vertical, .horizontal]) {
Text("Ciao")
}
.scrollOnlyOnOverflow()
Attention
This code could not work in those situations:
Upvotes: 8
Reputation: 2840
The following solution allows you to use Button inside:
Based on @Asperi solution
SpecialScrollView:
/// Scrollview disabled if smaller then content view
public struct SpecialScrollView<Content> : View where Content : View {
let content: Content
@State private var fitInScreen = false
public init(@ViewBuilder content: () -> Content) {
self.content = content()
}
public var body: some View {
if fitInScreen == true {
ZStack (alignment: .topLeading) {
content
.background(GeometryReader {
Color.clear.preference(key: SpecialViewHeightKey.self,
value: $0.frame(in: .local).size.height)})
.fixedSize()
Rectangle()
.foregroundColor(.clear)
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .center)
}
}
else {
GeometryReader { gp in
ScrollView {
content
.background(GeometryReader {
Color.clear.preference(key: SpecialViewHeightKey.self,
value: $0.frame(in: .local).size.height)})
}
.onPreferenceChange(SpecialViewHeightKey.self) {
self.fitInScreen = $0 < gp.size.height
}
}
}
}
}
struct SpecialViewHeightKey: PreferenceKey {
static var defaultValue: CGFloat { 0 }
static func reduce(value: inout Value, nextValue: () -> Value) {
value = value + nextValue()
}
}
USE:
struct SwiftUIView6: View {
@State private var fitInScreen = false
var body: some View {
VStack {
Text("\(fitInScreen ? "true":"false")")
SpecialScrollView {
ExtractedView()
}
}
}
}
struct SwiftUIView6_Previews: PreviewProvider {
static var previews: some View {
SwiftUIView6()
}
}
struct ExtractedView: View {
@State var text:String = "Text"
var body: some View {
VStack { // container to calculate total height
Text(text)
.onTapGesture {text = text == "TextModified" ? "Text":"TextModified"}
Text(text)
.onTapGesture {text = text == "TextModified" ? "Text":"TextModified"}
Text(text)
.onTapGesture {text = text == "TextModified" ? "Text":"TextModified"}
Spacer()
//ForEach(0..<50) { _ in Text(text).onTapGesture {text = text == "TextModified" ? "Text":"TextModified"} } // uncomment for test
}
}
}
Upvotes: 0