Reputation: 87
So I have have 2 types of files, one for level definition and other for blocks structure definition.
I need to parse both of them into list of strings which contains the lines, and go over the list and over each line, split and parse and map them into java objects.
I have no lead how to do it, I have read about java io reader but I do get confused here where and how to use it.
Understanding the content of the level specification of a single level: this will go over the strings, split and parse them, and map them to java objects, resulting in a LevelInformation object.
P.S I already wrote and built the LevelInformation interface(which works if I manually write a level that implements this interface), which contains every thing that is in the text file (level name, velocities,background and etc..) So basically I just need to parse those texts file and map them into this interface.
public interface LevelInformation {
int numberOfBalls();
// The initial velocity of each ball
// Note that initialBallVelocities().size() == numberOfBalls()
// velocities created by (a,s) format. a = angle, s = speed.
List<Velocity> initialBallVelocities();
int paddleSpeed();
int paddleWidth();
// the level name will be displayed at the top of the screen.
String levelName();
// Returns a sprite with the background of the level
Sprite getBackground();
// The Blocks that make up this level, each block contains
// its size, color and location.
List<Block> blocks();
// Number of blocks that should be removed
// before the level is considered to be "cleared".
// This number should be <= blocks.size();
int numberOfBlocksToRemove();
}
An example of the files:
level_definition.txt
START_LEVEL
level_name:Square Moon
ball_velocities:45,500
background:image(background_images/night.jpg)
paddle_speed:650
paddle_width:160
block_definitions:definitions/moon_block_definitions.txt
blocks_start_x:25
blocks_start_y:80
row_height:100
num_blocks:4
START_BLOCKS
--ll--
--ll--
END_BLOCKS
END_LEVEL
block_definitions.txt
#block definitions
bdef symbol:l width:100 height:100 fill:color(RGB(154,157,84))
#spacers definitions
sdef symbol:- width:30
So I need to create a list and get a reader and somehow parse it. I'll be glad to get some tips, ideas and help for doing this. Thanks.
public class LevelSpecificationReader {
public List<LevelInformation> fromReader(java.io.Reader reader) {
// ...
}
}
I think I need to:
Split the file into lines and make a list of strings out of them. Which means each line will get into the list as a string.
Get each line, and also split it into I don't know what, but in order
to get info and map in into the needed object. For example:
level_name: something
i'll have to get "something" into "level name" in my interface.
This is my failed attempt:
public List<LevelInformation> fromReader(java.io.Reader reader) throws IOException {
ArrayList<String> listOfLines = new ArrayList<>();
BufferedReader bufReader = new BufferedReader(new FileReader("file.txt"));
String line = bufReader.readLine();
while (line != null) {
listOfLines.add(line);
line = bufReader.readLine();
}
return listOfLines;
}
This code brings an error bcause I return a list of string but I need a list of LevelInformation.
Upvotes: 0
Views: 1514
Reputation: 20914
This is not a complete solution, since the code in your question is not a reproducible example since it is not complete. Where are the definitions of classes Block
and Sprite
and Velocity
? Well I guessed those and made up minimal definitions for them.
My hope is that the below code will be enough to help you complete your project. It is based on the details you posted including the sample file: level_definition.txt
Class Sprite
import java.awt.Image;
public class Sprite {
private Image image;
public Sprite(Image image) {
this.image = image;
}
}
class Velocity
public class Velocity {
private int speed;
public Velocity(int speed) {
this.speed = speed;
}
}
Class LevelDtl
which implements your interface: LevelInformation
.
Personally, I don't see the need for an interface. I think it should be a class.
public class LevelDtl implements LevelInformation {
private String levelName;
private List<Velocity> ballVelocities;
private Sprite background;
private int paddleSpeed;
private int paddleWidth;
private List<Block> blocks;
private int numBlocks;
@Override
public int numberOfBalls() {
return ballVelocities == null ? 0 : ballVelocities.size();
}
@Override
public List<Velocity> initialBallVelocities() {
return ballVelocities;
}
@Override
public int paddleSpeed() {
return paddleSpeed;
}
@Override
public int paddleWidth() {
return paddleWidth;
}
@Override
public String levelName() {
return levelName;
}
@Override
public Sprite getBackground() {
return background;
}
@Override
public List<Block> blocks() {
return blocks;
}
@Override
public int numberOfBlocksToRemove() {
return numBlocks;
}
public void setBackground(Sprite bg) {
background = bg;
}
public void setBallVelocities(List<Velocity> velocities) {
ballVelocities = velocities;
}
public void setLevelName(String name) {
levelName = name;
}
public void setPaddleSpeed(int speed) {
paddleSpeed = speed;
}
public void setPaddleWidth(int width) {
paddleWidth = width;
}
public String toString() {
return String.format("Level: %s , Paddle: [speed = %d , width = %d]",
levelName,
paddleSpeed,
paddleWidth);
}
}
All the methods with @Override
annotation are implementations of methods in LevelInformation
interface. Also, note that method toString()
is only for debugging purposes since I use it in the final class which is the one you named: LevelSpecificationReader
. It reads the file level_definition.txt line by line, assuming the format shown in your question and builds and configures an instance of class LevelDtl
which it then adds to a List
. Finally, the below code prints the contents of the List
. Of-course, using the sample data you provided in your question, the List
contains only one element.
import java.awt.image.BufferedImage;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileReader;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import java.util.Objects;
import javax.imageio.ImageIO;
public class LevelSpecificationReader {
private static final String BACKGROUND = "background:";
private static final String BALL_VELOCITIES = "ball_velocities:";
private static final String END_BLOCKS = "END_BLOCKS";
private static final String END_LEVEL = "END_LEVEL";
private static final String IMAGE = "image(";
private static final String LEVEL_NAME = "level_name:";
private static final String PADDLE_SPEED = "paddle_speed:";
private static final String PADDLE_WIDTH = "paddle_width:";
private static final String START_BLOCKS = "START_BLOCKS";
private static final String START_LEVEL = "START_LEVEL";
private static void setBackground(LevelDtl level, String data) throws IOException {
Objects.requireNonNull(level, "Null level.");
if (data != null && !data.isEmpty()) {
// image(background_images/night.jpg)
if (data.startsWith(IMAGE)) {
String path = data.substring(IMAGE.length(), data.length() - 1);
BufferedImage image = ImageIO.read(new File(path));
level.setBackground(new Sprite(image));
}
}
}
private static void setInitialBallVelocities(LevelDtl level, String data) {
Objects.requireNonNull(level, "Null level.");
if (data != null && !data.isEmpty()) {
String[] numbers = data.split(",");
if (numbers.length > 0) {
List<Velocity> velocities = new ArrayList<>();
for (String number : numbers) {
try {
int speed = Integer.parseInt(number);
Velocity velocity = new Velocity(speed);
velocities.add(velocity);
}
catch (NumberFormatException xNUmberFormat) {
// Ignore.
}
}
level.setBallVelocities(velocities);
}
}
}
private static void setPaddleSpeed(LevelDtl level, String data) {
Objects.requireNonNull(level, "Null level.");
if (data != null && !data.isEmpty()) {
int speed;
try {
speed = Integer.parseInt(data);
}
catch (NumberFormatException xNumberFormat) {
speed = 0;
}
level.setPaddleSpeed(speed);
}
}
private static void setPaddleWidth(LevelDtl level, String data) {
Objects.requireNonNull(level, "Null level.");
if (data != null && !data.isEmpty()) {
int width;
try {
width = Integer.parseInt(data);
}
catch (NumberFormatException xNumberFormat) {
width = 0;
}
level.setPaddleWidth(width);
}
}
/**
* Start here.
*/
public static void main(String[] args) {
try (FileReader fr = new FileReader("level_definition.txt");
BufferedReader br = new BufferedReader(fr)) {
List<LevelInformation> levels = new ArrayList<>();
LevelDtl level = null;
String line = br.readLine();
while (line != null) {
if (START_LEVEL.equals(line)) {
// End current level.
if (level != null) {
levels.add(level);
}
// Start next level.
level = new LevelDtl();
}
else if (line.startsWith(LEVEL_NAME)) {
level.setLevelName(line.substring(LEVEL_NAME.length()));
}
else if (line.startsWith(BALL_VELOCITIES)) {
setInitialBallVelocities(level, line.substring(BALL_VELOCITIES.length()));
}
else if (line.startsWith(BACKGROUND)) {
setBackground(level, line.substring(BACKGROUND.length()));
}
else if (line.startsWith(PADDLE_SPEED)) {
setPaddleSpeed(level, line.substring(PADDLE_SPEED.length()));
}
else if (line.startsWith(PADDLE_WIDTH)) {
setPaddleWidth(level, line.substring(PADDLE_WIDTH.length()));
}
line = br.readLine();
}
if (level != null) {
levels.add(level);
}
System.out.println(levels);
}
catch (IOException xIo) {
xIo.printStackTrace();
}
}
}
The above code only handles lines in file level_definition.txt up to and including this line:
paddle_width:160
Good luck with adding code to handle the rest of the contents of the file.
Upvotes: 1
Reputation: 649
Maybe what you want is to break it into pieces first so that you don't need to worry about all the things at once and focus on parsing the strings. All you need to do is make a constructor that accepts string and then parse it in the constructor
public List<LevelInformation> fromReader(java.io.Reader reader) throws IOException {
ArrayList<LevelInformation> listOfLines = new ArrayList<>();
BufferedReader bufReader = new BufferedReader(new FileReader("file.txt"));
String line = bufReader.readLine();
while (line != null) {
listOfLines.add(new LevelInformation(line));
line = bufReader.readLine();
}
return listOfLines;
}
public class LevelInformation {
LevelInformation (String text) {
parseText(text);
}
private void parseText(String text) {
//do something here
}
}
Upvotes: 0