Reputation: 46677
I have a Rails 2.3.5 app which is serving a card game. I've been a bit lax in writing tests for it (read: I haven't written any :embarrassed:), and I'd like to make a start now.
From reading other questions, I think I probably want to be using Shoulda extending Test::Unit for unit testing.
I wondered about using Capybara extending RSpec for functional testing, but the majority of users' interaction with the app is via POST, which I understand Capybara doesn't handle.
Since this is a card game, I obviously need the ability to control rand
; I also definitely need the framework to handle Javascript.
srand
at some early stage to fix the generator, but I don't know if that's doable for Capybara/RSpec/anything else.I realise the above questions are manifold, but they basically boil down to "does this work, or have you any better suggestions?"
Upvotes: 0
Views: 310
Reputation: 1669
If the majority of the users' interactions are via POST, is it via an API (as opposed to filling out forms or something)?
Just about any combination of RSpec/Shoulda/Capybara/Test Unit/Rack::Test could work for you depending on your need. They're all capable. However, these are my recommendations:
It does look like you can make POST requests via some Capybara drivers:
http://suffix.be/blog/capybara-post-requests
When Rails moved to 3.0, RSpec went to 2.0 so for at least RSpec, you'd want RSpec and RSpec Rails 1.3.2.
By "fake out randomess", I mean redefine srand in your tests so you can predictably run them.
module Kernel
def rand
YourApp.rand
end
end
module MyApp
class << self
attr_accessor :rand
end
end
Then, before you have the user press the button, run a step definition like "When random returns 6", which will set MyApp.rand = 6.
Upvotes: 2