Reputation: 740
I am trying to implement a listView
single selection in my app such that once an item in the list is tapped such that pressed item color state is different from the others. I have done all I know but it does not work well. The problem is that even though my implementation updates each item state when pressed, it doesn't reset the others to their initial state.
class BoxSelection{
bool isSelected;
String title;
String options;
BoxSelection({this.title, this.isSelected, this.options});
}
class _AddProjectState extends State<AddProject> {
List<BoxSelection> projectType = new List();
@override
void didChangeDependencies() {
super.didChangeDependencies();
projectType
.add(BoxSelection(title: "Building", isSelected: false, options: "A"));
projectType
.add(BoxSelection(title: "Gym House", isSelected: false, options: "B"));
projectType
.add(BoxSelection(title: "School", isSelected: false, options: "C"));
}
child: ListView.builder(
itemCount: projectType.length,
itemBuilder: (BuildContext context, int index) {
return GestureDetector(
onTap: () {
setState(() {
//here am trying to implement single selection for the options in the list but it don't work well
for(int i = 0; i < projectType.length; i++) {
if (i == index) {
setState(() {
projectType[index].isSelected = true;
});
} else {
setState(() {
projectType[index].isSelected = false;
});
}
}
});
},
child: BoxSelectionButton(
isSelected: projectType[index].isSelected,
option: projectType[index].options,
title: projectType[index].title,
),
);
},
),
Upvotes: 8
Views: 10426
Reputation: 68400
Your problem is that you're using index
to access projectType
elements but you should be using i
if (i == index) {
setState(() {
projectType[i].isSelected = true;
});
} else {
setState(() {
projectType[i].isSelected = false;
});
}
In any case I think your code can be improved since it's not as efficient as it could be. You're iterating over the entire list and calling setState
twice in every iteration, recreating the widget tree a lot of times unnecessarily when it can be done in one shoot.
Save your current selection in a class level variable
BoxSelection _selectedBox
Simplify your code to act directly over the current selection insted of iterating over the entire list
onTap: () =>
setState(() {
if (_selectedBox != null) {
_selectedBox.isSelected = false;
}
projectType[index].isSelected = !projectType[index].isSelected;
_selectedBox = projectType[index];
});
Upvotes: 9