Reputation: 47
getting a compile time error that states: Generic class 'UIHostingController' requires that 'ContentView' conform to 'View'
I tried looking into typecasting and I didn't find anything useful in my searches
XCODE 11.5 my 1st iOS app nun fancy only one view and the two Delegate files , im getting this error, don't understand why, its stock code do you type cast? how ? help xcode sucks : (
SceneDelegate:
// SceneDelegate.swift // PlayDaGang4 // // Created by dfds on 6/21/20. // Copyright © 2020 dfds. All rights reserved. // import UIKit import SwiftUI class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). // Create the SwiftUI view that provides the window contents. let contentView = ContentView() // Use a UIHostingController as window root view controller. if let windowScene = scene as? UIWindowScene { let window = UIWindow(windowScene: windowScene) window.rootViewController = UIHostingController(rootView: contentView) self.window = window window.makeKeyAndVisible() } } func sceneDidDisconnect(_ scene: UIScene) { // Called as the scene is being released by the system. // This occurs shortly after the scene enters the background, or when its session is discarded. // Release any resources associated with this scene that can be re-created the next time the scene connects. // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead). } func sceneDidBecomeActive(_ scene: UIScene) { // Called when the scene has moved from an inactive state to an active state. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. } func sceneWillResignActive(_ scene: UIScene) { // Called when the scene will move from an active state to an inactive state. // This may occur due to temporary interruptions (ex. an incoming phone call). } func sceneWillEnterForeground(_ scene: UIScene) { // Called as the scene transitions from the background to the foreground. // Use this method to undo the changes made on entering the background. } func sceneDidEnterBackground(_ scene: UIScene) { // Called as the scene transitions from the foreground to the background. // Use this method to save data, release shared resources, and store enough scene-specific state information // to restore the scene back to its current state. } }
ContentView:
import MediaPlayer
class ContentView: UIViewController {
var musicPlayer = MPMusicPlayerController.applicationMusicPlayer
override func viewDidLoad() {
super.viewDidLoad()
}
@IBAction func stopButtonTapped(_ sender: UIButton) {
musicPlayer.stop()
}
@IBAction func nextButtonTapped(_ sender: UIButton) {
musicPlayer.skipToNextItem()
}
@IBAction func previousButtonTapped(_ sender: UIButton) {
musicPlayer.skipToPreviousItem()
}
@IBAction func musicButtonTapped(_ sender: UIButton) {
MPMediaLibrary.requestAuthorization {(status) in
if status == .authorized{
self.playArtist(artist: sender.currentTitle!)
}
}
playArtist(artist: sender.currentTitle!)
}
func playArtist (artist: String){
musicPlayer.stop();
let query = MPMediaQuery()
let predicate = MPMediaPropertyPredicate(value: artist, forProperty: MPMediaItemPropertyArtist)
query.addFilterPredicate(predicate)
musicPlayer.setQueue(with: query)
musicPlayer.shuffleMode = .songs
musicPlayer.play()
}
}
Upvotes: 2
Views: 4003
Reputation: 16341
You're trying to set a class that inherits from UIViewController
as rootView
of UIHostingController
. rootView
of UIHostingController
always has to conform to View
protocol. If you're trying to use a UIViewController
as rootViewController
then set it directly in SceneDelegate
. To fix your issue
Replace this:
window.rootViewController = UIHostingController(rootView: contentView)
With this:
window.rootViewController = contentView
Note: It's better to follow standards when your naming your declarations, change ContentView
-> ContentViewController
.
Upvotes: 1