Reputation: 3362
I opened up a unity project and simply put a cube on the scene view. I then got it to deploy in Visual Studio 2019 without any errors.
When I viewed it in Hololens 2, it shows up as a blank image with no error message to be found anywhere.
Any idea as to what could be happening that would cause this?
Thank you
Upvotes: 0
Views: 166
Reputation:
Since I can't add a comment yet, here's an answer that should be seen as an addition to Hernando - MSFT's answer. Additionally to the scaling of the cube, it makes sense to position it reasonably. As already mentioned, one unit corresponds to one meter. In the Inspectorview of the cube, Z is the distance to the camera and X and Y are the horizontal and vertical offsets.
Reasonable values for the mentioned position are X/Y/Z
equal to 0/0/0.5
for example. Then the cube should be in front of you after starting the application.
Upvotes: 1
Reputation: 141
I think it can be
Upvotes: 0
Reputation: 2900
Have you manipulated the cube's Scale
property after adding the cube into your scene?
In MR spatial coordinate system, 1 unit = 1 meter, and the default Scale
property of the new cube is "1, 1, 1". This means that the cube will be too large to completely block your view, so you can only see a blank.
We recommend that you try to manipulate the cube's Scale
property to "0.1, 0.1, 0.1" for testing, if you see any different behavior, please let me know.
Upvotes: 0