Reputation: 112
I'm trying to run some code inside of a GUI, where I run a function after I get a few text inputs. however the function I am trying to run is actually really complicated, so when it runs, it makes the entire gui freeze up for 10-15 seconds before continuing.
How can I make it so that when I hit the run button, it doesn't freeze up the entire GUI waiting for the function to complete?
I do understand that there is a way to make functions threaded, however, I don't know how to implement that?
An example of how I can wrap a function to make it a threaded one would be great.
The code below gives an example of the problem that I am dealing with.
import PySimpleGUI as sg
import time
def simple_gui():
layout = [ [sg.T('try clicking "do something" and move the window')],
[sg.Button('do something'), sg.Button('Exit')] ]
w = sg.Window('test', layout)
while True:
events, values = w.read()
if events == 'do something':
# If you hit the button "do something":
# run a function that takes 30 seconds to complete.
time.sleep(30)
if events == sg.WIN_CLOSED or events == 'Exit':
break
w.close()
simple_gui()
Upvotes: 3
Views: 2579
Reputation: 5754
There are a number of examples of how you can use threads to perform "long operations" using PySimpleGUI. You'll find the demo programs located at http://Demos.PySimpleGUI.org . There are at least 6 sample programs labeled as being multi-threaded examples.
Some are also available on Trinket to run online. This one shows how to run a thread and then wait for it to complete:
https://pysimplegui.trinket.io/demo-programs#/multi-threaded/multi-threaded-long-task-simple
Here's the code that you'll find there.
#!/usr/bin/python3
import threading
import time
import PySimpleGUI as sg
"""
DESIGN PATTERN - Multithreaded Long Tasks GUI using shared global variables
Presents one method for running long-running operations in a PySimpleGUI environment.
The PySimpleGUI code, and thus the underlying GUI framework, runs as the primary, main thread
The "long work" is contained in the thread that is being started. Communicating is done (carefully) using global variables
There are 2 ways "progress" is being reported to the user.
You can simulate the 2 different scenarios that happen with worker threads.
1. If a the amount of time is known ahead of time or the work can be broken down into countable units, then a progress bar is used.
2. If a task is one long chunk of time that cannot be broken down into smaller units, then an animated GIF is shown that spins as
long as the task is running.
"""
total = 100 # number of units that are used with the progress bar
message = '' # used by thread to send back a message to the main thread
progress = 0 # current progress up to a maximum of "total"
def long_operation_thread(seconds):
"""
A worker thread that communicates with the GUI through a global message variable
This thread can block for as long as it wants and the GUI will not be affected
:param seconds: (int) How long to sleep, the ultimate blocking call
"""
global message, progress
print('Thread started - will sleep for {} seconds'.format(seconds))
for i in range(int(seconds * 10)):
time.sleep(.1) # sleep for a while
progress += total / (seconds * 10)
message = f'*** The thread says.... "I am finished" ***'
def the_gui():
"""
Starts and executes the GUI
Reads data from a global variable and displays
Returns when the user exits / closes the window
"""
global message, progress
sg.theme('Light Brown 3')
layout = [[sg.Text('Long task to perform example')],
[sg.Output(size=(80, 12))],
[sg.Text('Number of seconds your task will take'),
sg.Input(key='-SECONDS-', size=(5, 1)),
sg.Button('Do Long Task', bind_return_key=True),
sg.CBox('ONE chunk, cannot break apart', key='-ONE CHUNK-')],
[sg.Text('Work progress'), sg.ProgressBar(total, size=(20, 20), orientation='h', key='-PROG-')],
[sg.Button('Click Me'), sg.Button('Exit')], ]
window = sg.Window('Multithreaded Demonstration Window', layout)
thread = None
# --------------------- EVENT LOOP ---------------------
while True:
event, values = window.read(timeout=100)
if event in (None, 'Exit'):
break
elif event.startswith('Do') and not thread:
print('Thread Starting! Long work....sending value of {} seconds'.format(float(values['-SECONDS-'])))
thread = threading.Thread(target=long_operation_thread, args=(float(values['-SECONDS-']),), daemon=True)
thread.start()
elif event == 'Click Me':
print('Your GUI is alive and well')
if thread: # If thread is running
if values['-ONE CHUNK-']: # If one big operation, show an animated GIF
sg.popup_animated(sg.DEFAULT_BASE64_LOADING_GIF, background_color='white', transparent_color='white', time_between_frames=100)
else: # Not one big operation, so update a progress bar instead
window['-PROG-'].update_bar(progress, total)
thread.join(timeout=0)
if not thread.is_alive(): # the thread finished
print(f'message = {message}')
sg.popup_animated(None) # stop animination in case one is running
thread, message, progress = None, '', 0 # reset variables for next run
window['-PROG-'].update_bar(0,0) # clear the progress bar
window.close()
if __name__ == '__main__':
the_gui()
print('Exiting Program')
Upvotes: 6