Reputation: 1132
I am new to ar.js and Aframe, i wrote a simple code form displat on a hito pattern a gltf objct:
<!-- include A-Frame obviously -->
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<!-- include ar.js for A-Frame -->
<script src="https://jeromeetienne.github.io/AR.js/aframe/build/aframe-ar.js"></script>
<body style='margin : 0px; overflow: hidden;'>
<a-scene embedded arjs>
<!-- define your gltf asset -->
<a-assets>
<a-asset-item id="tree" src="models/gltf/manovella.gltf"></a-asset-item>
</a-assets>
<a-entity gltf-model="#tree"></a-entity>
<!-- define a camera which will move according to the marker position -->
<a-marker-camera preset='hiro'></a-marker-camera>
</a-scene>
</body>
All works dine, my object become visible but is so small and wrong positioned:
i try to search in aframe documentation about a-asset-item but cannot find anityng about position dimension and rotation.
Someone can help me for understand how manage apparence of my object?
So many thanks in advance
Upvotes: 0
Views: 1841
Reputation: 560
All <a-entity> elements in A-Frame have position, rotation and scale components that you can use to manage your model like any entity. You can use them like this :
<a-entity gltf-model="#tree" position="0 3 0" rotation="0 90 0" scale="3 3 3"
If you didn't read it yet, there are lots of information on A-Frame documentation, you can start with this guide for the fondamentals.
Upvotes: 1