Reputation: 9
In the following code I am trying to stop the function color-blast when the user click on the button reset . I have an even-listener function for the rest button but can someone help me to add some code to the function inside the Event listener for the reset button that stops the color-blast function .
var p1Button = document.querySelector("#p1");
var p2Button = document.getElementById("p2");
var resetButton = document.getElementById("reset");
var p1Display = document.getElementById("p1Display");
var p2Display = document.getElementById("p2Display");
var numInput = document.querySelector("input");
var winningScoreDisplay = document.getElementById("winningValue");
var p1Score = 0;
var p2Score = 0;
var gameOver = false;
var winningScore = 5;
p1Button.addEventListener("click", function(){
if (!gameOver) {
p1Score++;
if(p1Score === winningScore) {
p1Display.classList.add("winner");
gameOver = true;
colorBlast();
}
p1Display.textContent = p1Score;
}
})
p2Button.addEventListener("click", function() {
if (!gameOver) {
p2Score++;
p2Display.textContent = p2Score;
if (p2Score === winningScore) {
p2Display.classList.add("winner");
gameOver = true;
colorBlast();
}
}
})
resetButton.addEventListener("click", function(){
reset();
})
numInput.addEventListener("change", function() {
winningScoreDisplay.textContent = this.value;
winningScore = Number(numInput.value);
reset();
});
function reset() {
p1Score = 0;
p2Score = 0;
p1Display.textContent = p1Score;
p2Display.textContent = p2Score;
p1Display.classList.remove("winner");
p2Display.classList.remove("winner");
gameOver = false;
}
function colorBlast() {
var colors = ['black', 'green', 'orange', 'pink', 'yellow', 'red'];
var colorIndex = 0;
{
setInterval(function(){
document.body.style.backgroundColor = colors[colorIndex++];
colorIndex %= colors.length;
}, 1000)}
};
.winner {
color: green;
}
<!DOCTYPE html>
<html>
<head>
<title>Food counter</title>
<link rel="stylesheet" href="foodCounter.css">
</head>
<body id="start">
<h1>
<span id="p1Display">0</span>
to
<span id="p2Display">0</span>
</h1>
<p>Eating to <span id= "winningValue">5</span></p>
<input type="number">
<button id="p1">Player 1</button>
<button id="p2">Player 2</button>
<button id="reset">reset</button>
<script type="text/javascript" src="foodCounter.js"></script>
</body>
</html>
Upvotes: 0
Views: 60
Reputation: 481
If you want to stop a setInterval
, you can use clearInterval.
However, to do this you will want to make your setInterval
a global variable.
Somewhere in your code, initialise it as var myInterval;
so it has global scope. Then, in your colorBlast
function, at the setInterval
have:
myInterval = setInterval(function(){
document.body.style.backgroundColor = colors[colorIndex++];
colorIndex %= colors.length;
}, 1000)}
When you want to stop the function, in your event listener, call clearInterval(myInterval);
Upvotes: 0
Reputation: 2480
You should use clearInterval
in reset
function
var p1Button = document.querySelector("#p1");
var p2Button = document.getElementById("p2");
var resetButton = document.getElementById("reset");
var p1Display = document.getElementById("p1Display");
var p2Display = document.getElementById("p2Display");
var numInput = document.querySelector("input");
var winningScoreDisplay = document.getElementById("winningValue");
var p1Score = 0;
var p2Score = 0;
var gameOver = false;
var winningScore = 5;
var colorBlastInterval;
p1Button.addEventListener("click", function(){
if (!gameOver) {
p1Score++;
if(p1Score === winningScore) {
p1Display.classList.add("winner");
gameOver = true;
colorBlast();
}
p1Display.textContent = p1Score;
}
})
p2Button.addEventListener("click", function() {
if (!gameOver) {
p2Score++;
p2Display.textContent = p2Score;
if (p2Score === winningScore) {
p2Display.classList.add("winner");
gameOver = true;
colorBlast();
}
}
})
resetButton.addEventListener("click", function(){
reset();
})
numInput.addEventListener("change", function() {
winningScoreDisplay.textContent = this.value;
winningScore = Number(numInput.value);
reset();
});
function reset() {
p1Score = 0;
p2Score = 0;
p1Display.textContent = p1Score;
p2Display.textContent = p2Score;
p1Display.classList.remove("winner");
p2Display.classList.remove("winner");
gameOver = false;
document.body.style.backgroundColor = 'white';
clearInterval(colorBlastInterval);
}
function colorBlast() {
var colors = ['black', 'green', 'orange', 'pink', 'yellow', 'red'];
var colorIndex = 0;
{
colorBlastInterval = setInterval(function(){
document.body.style.backgroundColor = colors[colorIndex++];
colorIndex %= colors.length;
}, 1000)}
};
.winner {
color: green;
}
<!DOCTYPE html>
<html>
<head>
<title>Food counter</title>
<link rel="stylesheet" href="foodCounter.css">
</head>
<body id="start">
<h1>
<span id="p1Display">0</span>
to
<span id="p2Display">0</span>
</h1>
<p>Eating to <span id= "winningValue">5</span></p>
<input type="number">
<button id="p1">Player 1</button>
<button id="p2">Player 2</button>
<button id="reset">reset</button>
<script type="text/javascript" src="foodCounter.js"></script>
</body>
</html>
Upvotes: 1