ue4noob
ue4noob

Reputation: 3

toggle between normal character / editor camera possible?

For development is it possible to toggle between the normal character/pawn (like ThirdPersonCharacter) and the editor's flying camera?

I'm trying to start the game as normal char, eject and fly somewhere using camera controls and then bring/possess the pawn at that new location basically like "play from here" but without restarting the game?

I tried ToggleDebugCamera and it was -almost- what I was looking for but when I un-toggle it puts me back to the previous position.

I'm guessing this is pretty basic but I can't find it documented anywhere. Is there a easy way to do this? or would I have to add flying/disable gravity, etc to the char itself?

I really hope not because the editor controls are so smooth..unless I can use the default camera as a pawn or something?

Upvotes: 0

Views: 2070

Answers (1)

tooomg
tooomg

Reputation: 469

To switch between the gameplay camera and the editor camera, you can try using the Eject button while in play mode:

EjectButton

You will then get control of the editor camera and you'll be able to return to the gameplay camera using the Possess button:

enter image description here

EDIT: If you want to actually teleport, the easiest way to do it is the Teleport debug command, after moving where you want using ToggleDebugCamera.

Cheers!

Upvotes: 1

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