Reputation: 23
So I'm trying to make tetris in pygame, and it was running really slow. I isolated the function that draws everything and even that is running really slow, how can I fix this? (And by running I mean I get a black screen and the desired images just load slowly from the bottom over the course of several minutes.)
P.S. There are some unused variables because I was too lazy to comment them out, but I don't imagine a couple variables make a big difference
import random
import time
import pygame
pygame.init()
win=pygame.display.set_mode((420, 840))
clock= pygame.time.Clock()
score= 0
level= 0
lines= 0
field= [[1]*10 for _ in range(22)]
run= True
play= True
setState= False
t= 48
frameCounter= 0
font= pygame.font.SysFont('arial', 30)
def drawWin():
tempY= 40
for y in range(2 ,22):
tempX= 10
for x in field[y]:
if(x==1):
win.fill((255, 255, 255), (tempX, tempY, 40, 40))
pygame.draw.rect(win, (0, 0, 255), (tempX, tempY, 40, 40), 5)
tempX+=40
tempY+=40
pygame.draw.rect(win, (255, 255, 255), (10, 40, 400, 800), 2)
text= font.render('Score: '+ str(score)+ '\nLevel: '+ str(level), 1, (255, 255, 255))
while True:
drawWin()
for event in pygame.event.get():
if event.type== pygame.QUIT:
break
time.sleep(1)
clock.tick(t)
pygame.quit()
Upvotes: 0
Views: 197
Reputation: 263
Try adding pygame.display.update()
to the end of your while loop
I've had a similar issue running Pygame before :))
Upvotes: 2